Author Topic: Axe Damage  (Read 2926 times)

shorty13

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« Reply #15 on: December 31, 2005, 07:59:24 pm »
u lost me a bit, wanna put that in an order of some kind?
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Draklar

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« Reply #16 on: December 31, 2005, 08:08:33 pm »
Well the efficiencies I calculated (for fire/dark/frosty weapons):

Claymore: 14.8
Broadsword: 18
Shortsword: 20
Longsword: 20.9
Battle-Axe: 21.7

This will be true if my assumption of how the system works is right.
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Nikodemus

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« Reply #17 on: December 31, 2005, 08:18:56 pm »
We definetly need more stats, its future of PS! Unfortunately without that rp bit which so many people want to keep.
But why do i care? It\'s afterall only a damn game.



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zanzibar

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« Reply #18 on: December 31, 2005, 08:44:08 pm »
Quote
Originally posted by shorty13
So how do they compare with like 54 damage broad swords and 50 damage axes at a high level each?




Didn\'t you read my post?  I answered this in detail.


Besides, broadswords SUCK.  They\'re way too slow.
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shorty13

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« Reply #19 on: December 31, 2005, 08:48:03 pm »
oops sry zanzibar
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Kythag

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« Reply #20 on: December 31, 2005, 09:26:25 pm »
Zanzibar:

Draklar provided stats which is what we were looking for.  They may or may not be accurate, but the numbers give everyone a chance to come to their own conclusion about which weapon to use.
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zanzibar

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« Reply #21 on: January 01, 2006, 04:05:58 am »
Quote
Originally posted by Kythag
Zanzibar:

Draklar provided stats which is what we were looking for.  They may or may not be accurate, but the numbers give everyone a chance to come to their own conclusion about which weapon to use.




The numbers are available in game, unless they\'ve been taken out of item descriptions since last I played.  Assuming that they\'re still available in game, I don\'t see a good reason to start a thread about them since they\'re just numbers.

Now, if you\'re looking for opinions and discussion, that\'s a good reason to start a thread, and that\'s what I offered.
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Draklar

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« Reply #22 on: January 01, 2006, 09:10:02 am »
Quote
Originally posted by zanzibar
The numbers are available in game, unless they\'ve been taken out of item descriptions since last I played.  Assuming that they\'re still available in game, I don\'t see a good reason to start a thread about them since they\'re just numbers.
Those aren\'t the numbers Kythag talks about.
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zanzibar

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« Reply #23 on: January 01, 2006, 09:22:23 am »
Quote
Originally posted by Draklar
Quote
Originally posted by zanzibar
The numbers are available in game, unless they\'ve been taken out of item descriptions since last I played.  Assuming that they\'re still available in game, I don\'t see a good reason to start a thread about them since they\'re just numbers.
Those aren\'t the numbers Kythag talks about.



\"Well the efficiencies I calculated (for fire/dark/frosty weapons):

Claymore: 14.8
Broadsword: 18
Shortsword: 20
Longsword: 20.9
Battle-Axe: 21.7

This will be true if my assumption of how the system works is right.\"



That would do it.  I made a list like that (only more comprehensive) when the numbers first became available, but I\'ve since turned my back on it.  The problem is the numbers still lie, except for situations where you\'re making a lot of hits over a long period of time against a single target.  If the other guy will die in two or three hits, or even one hit, you have to look at different factors.  Even if broadsword had a rating greater than 20, shortsword would still be better because it deals more than enough damage and it does so well before the broadsword.  And if a dagger doesn\'t deal enough damage to kill in one hit, it doesn\'t matter how fast it is if the other guy is using a longsword or battle axe which are both dramatically slower but at the same time more powerful.


That\'s why you can\'t just give numbers.  And besides, is it so difficult to divide those numbers in game and in your head?
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Draklar

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« Reply #24 on: January 01, 2006, 09:35:45 am »
Quote
Originally posted by zanzibar
That\'s why you can\'t just give numbers.  And besides, is it so difficult to divide those numbers in game and in your head?
I cannot but notice the thread in which we post exists. I think its existance should answer your question.

about the rest of your post, that list is pretty much meant for monster-fighting..?
Why do you automatically switch weapon power to usability in pvp? Of course it wouldn\'t be right in such case, people actually have light armour skills.
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zanzibar

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« Reply #25 on: January 01, 2006, 09:44:11 am »
Quote
Originally posted by Draklar
Quote
Originally posted by zanzibar
That\'s why you can\'t just give numbers.  And besides, is it so difficult to divide those numbers in game and in your head?
I cannot but notice the thread in which we post exists. I think its existance should answer your question.

about the rest of your post, that list is pretty much meant for monster-fighting..?
Why do you automatically switch weapon power to usability in pvp? Of course it wouldn\'t be right in such case, people actually have light armour skills.



Shouldn\'t you look at both uses?
« Last Edit: January 01, 2006, 09:44:33 am by zanzibar »
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Kythag

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« Reply #26 on: January 01, 2006, 09:46:52 am »
The numbers Draklar provided are meant to be guide for making up your own mind about weapons in game.  They were never meant to be viewed as pinpoint accurate.

You can, however, use whatever system you want to decide what weapons you will use.  We can use whatever system we decide to use to decide what weapons we will use.  You can disagree with ours, and we can disagree with yours.  In the end, we will still disagree.
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Draklar

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« Reply #27 on: January 01, 2006, 09:56:36 am »
Quote
Originally posted by zanzibar
Shouldn\'t you look at both uses?
The question was how does the damage dealt by axe stand in comparison with the swords. I answered that.
Now if someone wants to figure out the further usability in various situations, another aspects should be put into consideration.
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zanzibar

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« Reply #28 on: January 01, 2006, 10:02:13 am »
Quote
Originally posted by Kythag
The numbers Draklar provided are meant to be guide for making up your own mind about weapons in game.  They were never meant to be viewed as pinpoint accurate.

You can, however, use whatever system you want to decide what weapons you will use.  We can use whatever system we decide to use to decide what weapons we will use.  You can disagree with ours, and we can disagree with yours.  In the end, we will still disagree.




I sure hope you aren\'t serious!  Personally, I think the most important factor in what weapon you pick is how you role-play your character.  Me personally, I use daggers and small battle axes (with 38 slash).  Why?  Because I\'m an elf!  I don\'t feel that an elf should use a full sized battle axe, since and elf, to my mind, values dexterity over brute power.  I use daggers because my character is more roguish, and so its useful to have weapons you can easily conceal yet keep at the ready.


And if you are just set on figuring out which is the best weapon, those power ratios are still not a very good measure.  You may have to judge it from the first hit, which means that a Broadsword starts off pretty damn efficiently, but looses over time to the shortsword, longsword, etc.  If the broadsword deals enough damage to kill in one hit, but the shortsword doesn\'t, then the broadsword gives an advantage.  If neither can kill in one hit but the shortswords kills in two, then it doesn\'t matter if the broadsword delivers overkill the second time around.


If you do it by the numbers, there are too many variables and I don\'t feel that it makes such a big difference in the end.  Just RP it.  Except for the claymore, all of the weapons are fine to use.
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Draklar

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« Reply #29 on: January 01, 2006, 10:05:24 am »
Quote
Originally posted by zanzibar
I sure hope you aren\'t serious!  Personally, I think the most important factor in what weapon you pick is how you role-play your character.  Me personally, I use daggers and small battle axes (with 38 slash).  Why?  Because I\'m an elf!  I don\'t feel that an elf should use a full sized battle axe, since and elf, to my mind, values dexterity over brute power.  I use daggers because my character is more roguish, and so its useful to have weapons you can easily conceal yet keep at the ready.
Normally a warrior would just use a weapon which works best...
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