Author Topic: Sinning and the Death Realm  (Read 1983 times)

goland

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Sinning and the Death Realm
« on: December 31, 2005, 08:46:58 pm »
Is there such a thing as sinning in the planeshift world?  If so, do the gods judge you based on your sins?

I have an idea, which I couldn\'t find mentioned previously doing a quick search.

Say if you die fighting valiantly against a monster you are flagged a non-sinner and will spawn at the normal location in the death realm which normally takes 2 or 3 minutes to traverse.

If you die by committing suicide you should be marked as a sinner and spawn at a point in the death realm which takes longer or is more difficult to get through.

If you die by dueling another player then you could also be considered a sinner for the act of malice.  You could spawn in the same place as suicide-ers or maybe a different place.

This all depends of course on the religion in the planeshift world and what roles the gods play.  In most religions there is some sort of judgement upon death and bad people usually get punished while good people get rewarded.  This idea would facilitate that.

It would also discourage people from acting OOC and suiciding for a shortcut to and from Ojadeva.  If the \'sinner path\' takes longer to travel than oja road then people would be more likely to act more realistically and travel the living world path rather than willingly sacrificing their life.

What does everyone think?
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Zra'al

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« Reply #1 on: December 31, 2005, 08:49:26 pm »
very good idea
(clap clap clap)
that would be so cool :)

maybe doing dark magic would also be sinning?
and also mabe if you r \'good\' (helping people giving 2 NPCs) you might end up in an even closer place.
« Last Edit: December 31, 2005, 08:51:26 pm by Zra'al »
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Karyuu

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« Reply #2 on: December 31, 2005, 09:03:51 pm »
Well, there are quite a few religions in Yliakum ;) Laanx and Talad are different deities, with different judgments. The Death Realm will also be populated with dark gods in the future, I believe, so I think \"sinning\" works only in a monotheistic setting - otherwise there\'s no real way to determine such a thing, in my opinion. I think in the future having the /die command spawn people in a different location is a good idea :) Definitely prevent quicker travel - but not at this time, when many people use /die to get unstuck. It\'s too early to implement DR \"punishments,\" I think. Using dark magic isn\'t sinning - it\'s just another magic way available to anyone who prefers the shadows. We have no super-good deities.
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Draklar

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« Reply #3 on: December 31, 2005, 09:13:48 pm »
Quote
Originally posted by Karyuu
Using dark magic isn\'t sinning - it\'s just another magic way available to anyone who prefers the shadows. We have no super-good deities.
It\'s bringing inhabitants of Death Realm back to \"life\"... I suppose someone keeping control over that place might be somewhat pissed off.
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goland

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« Reply #4 on: December 31, 2005, 09:14:28 pm »
Well, in the case of dieties with different ideals there could be a different spawn depending on which diety you appease.  It would be a variation of sinning vs non-sinning.  

Dieties who are appeased by war, violence, and pain would want to promote such things by making people suffer.

Peacemaking dieties would want people to live and enjoy life and get back to the life realm quickly.

I don\'t believe sinning works with only monotheism.  In most any theistic religion, if you get on the bad side of certain gods then you will suffer in certain ways.  It\'s the main mechanism for morals.

Is there an in depth explanation of the dieties of the planeshift world?  A definition of some kind of what is considered pious to which superior beings?

I agree that it couldn\'t be done at this time.
« Last Edit: December 31, 2005, 09:17:45 pm by goland »
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Zra'al

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« Reply #5 on: December 31, 2005, 09:15:21 pm »
i mean dark magic like necromancy (animating dead), summoning demons, and such things, not doing somthing like casting weakness or casting some spell from the dark way.
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Draklar

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« Reply #6 on: December 31, 2005, 09:18:06 pm »
Quote
Originally posted by goland
Dieties who are appeased by war, violence, and pain would want to promote such things by making people suffer.
Or bring the befallen to the halls where they would be served mead... And where each day there would be a battle after which the dead would respawn and feast until late night? :P

Zra\'al: Summoning dead and demons belongs to the Dark Way.
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Karyuu

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« Reply #7 on: December 31, 2005, 09:22:01 pm »
We unfortunately do not have enough material from the settings to determine what might appease deities and what may make them strike out. Laanx is a finicky thing alone ;) You can try reading through the history posted on the main site and try to determine such things, but the story and deities themselves are all fleshed out already to a much greater degree, behind the scenes. Thus making such a topic rather hard to discuss, heh.
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Zra'al

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« Reply #8 on: December 31, 2005, 09:32:28 pm »
sorry then Draklar, time 4 a connfession i haven\'t actually played the game yet, but summoning demons to do your bidding is a really good high up there expensive spell isint it? and that would be kind of bad, i dunno i am just talking rubbish arent i.
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Draklar

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« Reply #9 on: December 31, 2005, 09:36:37 pm »
They\'re not in the game for now, you can find informations on it from the Ways descriptions on the website:

\"Some spells enables the control of horrific creatures, such as undead, demons, spirits.\"
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goland

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« Reply #10 on: December 31, 2005, 09:59:30 pm »
Hm, I read over the creation story completely.  I see what you mean about Laanx.  Talad sounds like a guy you could sit down and have a beer with though.

Both dieties seem to want their own followers to prosper which would indicate that they should all be following a standard set of morals if they wish to appease their god.

Being able to choose which diety to worship seems like something that will almost definately have to be built into the game eventually.  If it\'s not planned then, personally, I think it should be.

Judgement would be complex and would depend upon what diety you are under the jurisdiction of when you die.

With that said, the current areas we can travel in the world are ruled by Talad, no?  So if we are under his jurisdiction then his rules would be the law of the land.  These rules are hardly touched upon in the creation story.

To add realism, I would assume that the races will know of folklore or mythology pertaining to their god, otherwise, how will they worship them?  I can understand keeping plotlines secretive, but a basic mythology describing how Talad rules would allow for much stronger IC play.
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Draklar

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« Reply #11 on: December 31, 2005, 10:13:46 pm »
Yes, it needs to be added eventually. And the pantheon expanded in general. For now majority of characters behave as if they were atheists or something..
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zanzibar

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« Reply #12 on: January 01, 2006, 04:30:16 am »
It would be a horrible thing if the game started getting ethnocentric and nonrelativist.  (Is that PC enough for everyone?)



Suicide a sin?  It depends on who you ask, and it depends on why it happened.  The Massada?  The Alamo?

Besides, in Judiasm \"Sin\" simply means apartness from God.  There are many religions that believe in universal salvation anyway.


I just really don\'t like the idea or sound of this.  I think it would lead to bad things.
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Kythag

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« Reply #13 on: January 01, 2006, 06:37:55 am »
\"I just really don\'t like the idea or sound of this. I think it would lead to bad things.\" Quote from Zanzibar

So sin would lead to \"sin\"?

:D
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zanzibar

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« Reply #14 on: January 01, 2006, 06:52:15 am »
Quote
Originally posted by Kythag
\"I just really don\'t like the idea or sound of this. I think it would lead to bad things.\" Quote from Zanzibar

So sin would lead to \"sin\"?

:D




No, it would lead to an ethnocentric and nonrelativist mentality expressed through the game\'s mechanics.
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