Author Topic: extreme lagging  (Read 1120 times)

Xenderoth

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extreme lagging
« on: January 02, 2006, 10:10:33 pm »
I finally got through the update process and created a character but when trying to move I get exreme lag.  I\'ve turned off my firewall, and that didn\'t help.  Since I\'m running in window mode from command line, I started watching what was going on and I noticed that every time it lag\'s I get the same error message :

Mesh Factory naturalres#crystal_ruby not found

and/or :

Lost entity label of object Ruby Crystal!

with the random :

 Lost entity label of object Giwaorel Badok!
 Lost entity label of object Pontalis !
 Lost entity label of object Shivir Shiwing!


There\'s a whole screen of this message after message.  Can anyone tell me how to correct this.  ?(   pls

Bereror

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« Reply #1 on: January 02, 2006, 10:16:19 pm »
These \"lost entity label\" messages are what we all get right now. It should be getting better with the next version that will be released soon(tm) :)  Also the \"extreme lag\" issue should be getting better as long you have enough RAM (at least 512 MB).

Another reason behind the lag or low frame rate could be your video card and drivers for it. Make sure your video card drivers are updated to the latest.
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Xenderoth

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« Reply #2 on: January 02, 2006, 10:34:48 pm »
good answer unfortunately, it\'s not video drivers (nvidia 8178 ) or lack of mem (1200+).    Doom3 runs with the highest quality settings at 1024x768.   So there has to be something else???


as for the lost entity message though I don\'t understand because it\'s only when the message pops up that I get the lag


EDIT:   sys specs:
     Dell Dimension 2400 :(
     P4 3+
     1200+ RAM
     nvidia 5200 FX 256 DDR
     SBLive (Dell OEM)
     Gentoo Linux  :D
     oss sound drivers (work better than alsa for me)
     KDE 3.5
« Last Edit: January 02, 2006, 10:49:00 pm by Xenderoth »

Wired_Crawler

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« Reply #3 on: January 02, 2006, 11:47:05 pm »
I\'m trying to convince developers, that they did something wrong to the code ;), there is lag even if you have that \"ruby crystal\" mesh available, It could be even worse with it. According to answer I received, problems indeed are somehow related to object labels (vist bugtracker to see bug #1399).
We have to wait for the update anyways.
"Close the world, txEn eht nepO."

Xenderoth

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« Reply #4 on: January 03, 2006, 08:10:30 am »
oh well  looks like it\'s going to be a nice game once it gets going good.
I\'ve been wanting to get into coding and development, so perhaps I\'ll be able to help out someday.  In the mean time if anybody could point me in the direction of some good tutorial/reference material, it\'d be greatly appreciated.  I\'m a complete noob when it comes to any kind of coding.  I\'m just now learning basic scripting.  I do know a little about modeling though but just switched to blender and have to learn the software.  Anyway, thanks for the response, guess I\'ll just have to wait for an update.   :(


UPDATE:  I found that by unchecking the adavtive mode where the only option it distance, but no min fps or max fps.........setting the distance to 20, then down at the bottom where is says FPS cap: set this to 15 and there\'s still some lag but the game is much more playable now.    ;)

also for those recieving the error:

Mesh Factory naturalres#crystal_ruby not found

I haven\'t had time to check to verify but I believe the answer is on the main Planeshift homepage.  In the topmost post there is a replacement zip that contains the needed resources    :))
« Last Edit: January 04, 2006, 12:04:40 am by Xenderoth »

Tharizdun

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« Reply #5 on: January 04, 2006, 02:03:30 pm »
If you are keen to get the better performance and are a bit adventurous then you might try compiling planeshift from source rather than using binary installers. It will give you a boost in computation heavy bits like what crystalspace is doing with its rendering and lighting engine. Plus you get to play with all the newest and greatest bugs, yay!

There are compile guides written by others on these forums, and also on the main planeshift site with info on how to grab the components from sourceforges CVS and get them all working.

The graphical guts of planeshift is pretty much all crystalspace, you can see wonderful manuals, guides, FAQs and screenshots of what it can do at http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php

I also found this planeshift-centric blender modelling tutorial a while ago, it will probably be helpful for prospective planeshift world designers: http://users.tkk.fi/~vrantapu/PlaneShift/BlenderHelp/VR_Blender_help.html,  credit goes to Cherppow for writing it all up.

Xenderoth

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« Reply #6 on: January 04, 2006, 02:19:38 pm »
Thanks for the links.  As far as compiling from source code, that\'s what I did following the gentoo install guide on the Planeshift site.  I\'m going to try changing the resolution as well though.  I do appreciate the links though and look forward to digging into them as soon as time permits.  Right now I\'m on my way out of town till tomorrow so it\'ll have to wait.  In the mean time, Happy Gaming and Happy New Year everybody.