Your abilities are great, without any doubt.
Although you say that the texturing of this latter model is worse than the first (and it\'s true it is) I don\'t think there should be really a big noticeable difference once in game, and obviously the low polygon version would look as fine as the high one, imo.
EDIT: In the second image of this last post, it seems to me that the open place, where the eyes of the soldier should go, have lost simetry, is this a weird effect or shadow? seems that in the first one the simetry is fine /EDIT
Still, if I\'m allowed to say it, well, now I realize I can\'t really say it since I don\'t know the word, but the point is that this helmet is more for \"special dates\" and not for battles, that perhaps should go to the original designer, Gentar, since your 3d adaptation is very strict and detailed, so Gentar and everyone... let\'s just make a little exercise altoguether, let\'s imagine a line of infantry, the first one, all with that helmet on his head... we\'re all imagining the rest of the army at their rear, right? Ok... Let\'s all thing in a windy day (or some funny azure way mage) mmm I think you start to see my point... yeah, either the helmet is really fine subjected to it\'s owner\'s head (causing that, by that wind force, and the \"sail\" they\'ve got at top, their neck breaks) or the helmet flyes away, and with that spicky crystal it has, we\'ve flying crystal daggers over own troops.
Friendly fire. Just lovely. Equally mortal.