Author Topic: Help with Magic?  (Read 2208 times)

LinuxGuy

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Help with Magic?
« on: January 05, 2006, 02:44:10 am »
What does the \"P\" stand for in the damage formulas for most spells?

DaveG

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« Reply #1 on: January 05, 2006, 03:11:46 am »

::  PlaneShift Team Programmer  ::

Kirk

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« Reply #2 on: January 05, 2006, 09:31:27 am »
ponies

Drey

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« Reply #3 on: January 05, 2006, 12:16:52 pm »
Quote
Originally posted by Kirk
ponies



if only that were the case....

i myself always though it was power?
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

SnowWolf

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« Reply #4 on: January 05, 2006, 06:08:21 pm »
Exactly. IRL we have horse power, IPS we have pony power. Makes sense to me!


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SnowWolf

LinuxGuy

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« Reply #5 on: January 05, 2006, 11:09:05 pm »
but seriously is it the sliding spell power thing?

SnowWolf

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« Reply #6 on: January 06, 2006, 01:17:33 am »
I don\'t think DaveG\'s kidding.
« Last Edit: January 06, 2006, 01:20:59 am by SnowWolf »


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SnowWolf

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« Reply #7 on: January 06, 2006, 01:28:19 am »
Quote
Originally posted by LinuxGuy
but seriously is it the sliding spell power thing?


thats what i always thought... but the slider doesnt seem to work in the ways that it should.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

LinuxGuy

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« Reply #8 on: January 06, 2006, 03:06:33 am »
That\'s a shame

Yttrium_Nitrate

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« Reply #9 on: January 06, 2006, 09:05:43 pm »
Since this game is open source....



which leads to the question, what is power level???



Which leads to the next question of what is KFactor?

I stopped looking after about 10 minutes....if you want to search for yourself:

http://cvs.sourceforge.net/viewcvs.py/planeshift/?hideattic=0#dirlist

I

stfrn

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« Reply #10 on: January 06, 2006, 10:12:31 pm »
Quote
Originally posted by Yttrium_Nitrate
Since this game is open source....


Actually, the game engine itself is fully open source, but the rules are in xml files loaded by the server, and those are not open source. CVS has example rules, but the actual ones used in game are different.

Suffice to say, the more you know of a way of magic, the smarter your character is, and the more effort you risked putting into the spell, the bigger the result. Unfortuantely there is a hard limit with every spells, which I have found is actually set lower then the minium required to cast the spell in most cases, so I am trying to get that changed, and thusly all spells much more powerfull.
player -> gm -> dev -> bum