Author Topic: stained glass  (Read 3173 times)

Cherppow

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« Reply #15 on: January 11, 2006, 11:00:45 pm »
Hello and welcome to PlaneShift.

Very nice drawings, I especially like how you use lines to shade eg. on the handle. :) Also nice renders and idea about the stained glass windows. The player portraits might be somewhat problematic, but cultural and historical context could be possible.

As far as I know PS doesn\'t support volumetric light yet.

Wired_Crawler

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« Reply #16 on: January 12, 2006, 08:47:42 am »
Quote
Originally posted by Cherppow
As far as I know PS doesn\'t support volumetric light yet.
It does not, but there is \"haze\" effect which resembles volumetric ligt -> example
"Close the world, txEn eht nepO."

JellyWerker

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« Reply #17 on: January 12, 2006, 06:21:09 pm »
Cool drawings, but there us a problem with the crossbow stirrup. Crossbow\'s had them for the simple reason that you put your foot in it to help reload. This wouldn\'t work on yours due to not having anything running between the bars to place your foot upon. Otherwise, beautiful design, something you should take to a replica maker.
Warning: Prone to common sense.


toad

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« Reply #18 on: January 12, 2006, 07:06:12 pm »
Quote
Originally posted by JellyWerker
Cool drawings, but there us a problem with the crossbow stirrup. Crossbow\'s had them for the simple reason that you put your foot in it to help reload. This wouldn\'t work on yours due to not having anything running between the bars to place your foot upon. Otherwise, beautiful design, something you should take to a replica maker.


That is true for some crossbows.  I\'ve heard of some crossbows (that lack stirrups) being pushed against the ground for loading.  This design actually borrows from turkish crossbows.  Some do not have stirrups.

~~toad
« Last Edit: January 12, 2006, 10:36:22 pm by toad »

JellyWerker

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« Reply #19 on: January 13, 2006, 04:47:13 am »
True, but those that didn\'t were much weaker, meaning you could simply hold it with one hand and draw it with the other. This had the look of a mean and powerful crossbow, so I thought I should bring it up.
Warning: Prone to common sense.


toad

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« Reply #20 on: January 14, 2006, 12:54:47 am »
hmm interesting - definitely counter intuitive.  Hah .. well thanks for the input.

~~toad

toad

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Finally
« Reply #21 on: January 17, 2006, 10:18:30 am »
Hello all!

So - despite my absence over the last few days - I have produced the much promised ship model.  Go up to my second or third post to see the original drawings that conceptualized this model.

All together the model is 4,218 polygons.  As you can see, there are no maps on the objects yet.  By far, the maps for the hull will be the most difficult to create.  The climbing shrouds are each 6 polygons each - but for the render I mesh smoothed and used a wireframe display (so total polygons is actually less than 4,218 once I get an alpha map on those shrouds).



Yay

~~toad

Karyuu

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« Reply #22 on: January 17, 2006, 10:31:44 am »


Gorgeous!
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.