Many MMORPG\'s that hae been around a fe months sufer from \"high level\" or big characters making life dificult for newbs. I have given this some thought over the variety of MMORPG\'s I have played (I assume I can\'t mention names, but there\'s sony\'s one, and the jagex one, as wellas others) And I\'ve come to the conclusion that ageingis the answere. In this case, it seems even easyer to implement, because this game doesn\'t use levels, and atributes can be trained up. My proposal is this: A character starts off as a young, eager adventurer (actual age would vary, humans aroud 16, elves around 100, ect.). At this young age, the characters are impusive, brave and strong! as sutch, their intelligence is lowered slightly (not TOO much, their are plenty of highly inteligent teenagers out in the real world...). as a character is played, the playing hours are logged. the character ages. as it enters early thirties (or racial equivilent) the negitive bonus on thier inteligence is lifted. as the character enters middle-age, they gain a further inteligence bonus and a wisedom bonus at the sacrifice of strength, agility and endurance. This effect becomes more and more aparent until the character dies of \"old age\" permenently. The gap between just new and permenant death would be huge, 70 in-game years for a human, but it would stop charaters becoming \"Uber strong\' and picking on the newbs.
What do you people think?