Dammit!... I hate when threads turn into a giant chat room with people rambling on (and hardly saying anything) for dozens of posts, before I can even get on to respond. There were maybe 3 decent points since my post, mixed in with some reactionary junk. This is not an assault on your being; don\'t get defensive.
I don\'t think a single person here actually understood what I was proposing. After someone has played the game for a couple hundred hours (and don\'t kid yourself, that is allot), which should translate into 2 or 3 months of casual real life time (if it doesn\'t for you...). (Maybe you\'ll only live for 1 if you\'re reckless; maybe 6 if you\'re smart about it.) You are no longer building a character; you have a character, and an advanced one at that. I\'m sorry to say, that MMOs don\'t work well with everyone at the top. It\'s like playing a single player RPG with everyone as the main character; the scales break, and every older player is a god compared to the newer, and things don\'t make sense. It\'s just stupid to have boundless advancement in everything. We\'re trying to create an immersive world, but this sort of thing kills that. Now, don\'t get me wrong, when you die you die, but you don\'t really loose much. You just carry it over in a different way. (one idea to help this along is to have your next life as your child, or something like that, to allow you to maintain friend networks) If we extend things a bit, and allow a normal life to cover 4 months, that works too. It\'s not the time restriction I\'m going for here, it\'s the concept.
Second, and almost more important reason: Death is a joke in every game I\'ve ever played. It might as well not be in it. Because there are no risks involved with anything, there is no attempt to maintain any slight sort of reason in actions. If you could actually die in a dangerous task, that would change how people act drastically. I want to give characters in-game a dose of mortality. It would go a large way to destroying this stupid RP vs. PL junk and create one unified game.
We want to create an immersive game world, not a 3d pen and paper game, and not a hack and slash. I want it to act like what it is supposed to be, and not just like another video game.