This sort of system would still allow people to get strong, after carrying dispositions over multiple lives. But, it would require significant effort to maintain.
The other nice thing about this, is it would allow open PvP to be implemented sanely. No one will go around killing people unjustly if they\'d just get killed in retaliation. (possibly by NPC guards/police; an actual prison system would be nice, too) It would allow a sense of urgency to player to player interaction. (though, as I already said, most defeats would result in serious injury, and not death) We could have player villains running around causing havoc, and player heroes stopping them. (and healing/ressurecting those the evil ones maimed/killed) Because very few are likely to ressurect the villains, very few villains would be able to kill freely. (in other words, it wouldn\'t really kill many players) Now, obviously this would require a community capable of maintaining such a balance, but I believe such a thing is possible. (Though, after having to rewrite both the invite spam blocker system, and now the ban system to counter idiots... I have my doubts...) Ideally, it would be possible for players to fight eachother from time to time, but such events should be fairly uncommon.