Author Topic: Aging  (Read 12472 times)

Peacer

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Re: Ageing
« Reply #105 on: May 01, 2006, 12:07:07 pm »
i'm all against aging aging and lifespans, making a character all the time is like invincibility in real life. It would become boring!
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TehDarkPredator

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Re: Ageing
« Reply #106 on: May 01, 2006, 03:09:11 pm »
I don't want my über-characters dead. Bear the burden.
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Alphi

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Re: Ageing
« Reply #107 on: May 02, 2006, 04:56:39 am »
to quote the famous movie 2001 A Space Odissy

"I'm sorry dave.. I can't do that...."

hydran

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Re: Aging
« Reply #108 on: June 24, 2006, 06:10:40 pm »
i think we should start as kids and age but not die you can go to  the daeth realm and come back again

Seytra

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Re: Aging
« Reply #109 on: June 24, 2006, 07:05:20 pm »
The only thing that I want to see die from old age is this very subject.
It's the player's decision at what age their chars are and how long they remain that. There's no way I'm letting that control be taken from me. Might as well suggest fully random char creation (to which I'm just as opposed), which would be absolutely realistic, but fun for the least. As has been said, there is a point where games must remain unrealistic, otherwise they'd cease being games. Otherwise, also ask for magic to be removed, medieval setting removed and set to present time, all races except for humans be removed, and PS being made into a RL sim. Great fun! Wait... maybe I could just, well, not play that sim, since there's no difference to RL... hmmm....

DaveG

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Re: Aging
« Reply #110 on: June 24, 2006, 09:16:02 pm »
I'd like to see pointless posts to old threads die...

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Nalain Tarek

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Re: Aging
« Reply #111 on: June 24, 2006, 11:24:22 pm »
I'D like to see this happen people are arguing but i think i can make it work 
After you die of old age you have an option Death relm or ghost form.
If you chose ghost form you would not be visible to live players you would look like a see through
form of the dead 20 year or equal you.  at the magic shop their are several empty rooms at the bottom room there would be a mage that can see you
right click on him and their would be a special button thats were you would be revived as a young adult
Any problems tell me
BTW you wouldnt lose anything accept weapon class items
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DaveG

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Re: Aging
« Reply #112 on: June 25, 2006, 01:12:26 am »
Um... no.  Kinda defeats the concept there.

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lollie

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Re: Aging
« Reply #113 on: June 25, 2006, 01:52:27 am »
Many MMORPG\'s that hae been around a fe months sufer from \"high level\" or big characters making life dificult for newbs...And I\'ve come to the conclusion that ageingis the answere...but it would stop charaters becoming \"Uber strong\' and picking on the newbs...

nobody seems to have picked up on this, but aging will not stop the appearance of uber characters in the game.

...an aging character who is aware he is close to death (even assuming the life/death timer has some random factor thrown in) will simply pass his worldly goods onto a friend around that time, and upon resurrection into his child form or w/e he will at least retain his former material power.

so uber characters will always be.

and this aging thing will not work like some of you envision.
« Last Edit: June 25, 2006, 01:54:18 am by lollie »

Nalain Tarek

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Re: Aging
« Reply #114 on: June 25, 2006, 02:38:40 am »
Well then i at least want to see a selectable age to make the game more open to all players imaginations
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DaveG

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Re: Aging
« Reply #115 on: June 25, 2006, 12:42:36 pm »
Well, the whole point of death is to get rid of the non-material stuff periodically.  The material stuff shouldn't be the main factor here.  Sure, people will essentially stay strong, but I never really proposed (at least my part) of this idea with that intent.  I have nothing against uber characters, they just shouldn't be everyone and not all the time.  You should have to start from the begining every so often, even if you get back up to "uber" fast.

That being said, this thread has been beaten to death, and too many people like to have played the game, rather than to play it.  Please, if you're not really going to contribute something new, don't post.

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Dejoweon

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Re: Aging
« Reply #116 on: July 02, 2006, 11:57:18 pm »
Well, I hope I can contribute a bit.... there was aging and death in the mud I played, but there were also greater and lesser elixirs of youthness.
Lesser were obtained by automatic quest (one random question picked from 17 or 18 to prevent people from having what the NPC wanted
just a second after getting the quest) and removed 3-4 years of age, greaters were given with quest-points (almost half the prize of a quester
task, usually involving 2 hours of adrenaline), and removed 10 years each.
You were gaining about 1 year of "human" age every month, regardless of race (dwarves had *3 multiplier to aging and removing, elves had *8 ).
« Last Edit: July 02, 2006, 11:59:55 pm by Dejoweon »

swordsman

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Re: Aging
« Reply #117 on: July 03, 2006, 05:49:14 am »
In the "Tolkein"iverse, this was somewhat addressed - if you were an elf, your life had no specific bound; if you were a man / dwarf, age affected you.

Of course, Tolkein didn't balance his characters -- elves were generally stonger, faster, prettier, and smarter, lacking only (if anything) a desire to fill continents with their kind.  Since an RPG needs more balance, you could restrict elven or similar characters to grow much more slowly, i.e. take much longer to reach normal levels of strength / wisdom, what have you, but the character never weakens.

Also, with human (read "mortal") characters, I don't see death of old age as a good idea - just start dropping the strength and agility after some point, stopping at some point that is weaker than youth, but not crippling.  Then you become a wise old man who relies on magic or alliances to fight.  The basic idea is that if you like fighting with your fists, you need to play a series of young mortal characters if you are a mortal.

Of course we could decouple the human/elf distinction from the mortal / immortal distinction - if you want to be immortal, you would start with 1/3 of the stats of a mortal, regardless of race, and build stats more slowly, maybe.  We've drifted from strict Tolkein, and some drift is inevitable in a game setting.

It also seems like immortals would necessarily have a longer adolescence.  So wisdom should grow slowly and the max be connected to age, esp. for immorts?

If old age is going to be in the cards, I imagine it being something like 2-5 years real time for it to take hold.  Arguably the death realm could be different for mort. vs. immort and possibly mortals paying some kind of aging penalty for dying - maybe it takes the equivalent of 2 days of real time off your stay in Yliakum?

Sorry if some of this has been discussed - I took everything I was going to write, and removed  :-X all the stuff that wasn't weird enough (this is advice for life - remove everything that isn't weird enough  ::|.)

Sw.

Kerol

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Re: Aging
« Reply #118 on: July 04, 2006, 09:09:10 pm »
As it has been discussed, it's possible for characters who died because of age to not get deleted but remain in the DR.

However, at times I discussed this topic, it was always the question what happens to characters who have died by age but get revived.
One option is that the character becomes actually alive again and all, but will die in a short time again, because of age.

One thing that caught my attention in this thread was the mentioning of ghosts.
It could be an option to get back into the world of the living as ghost/aetherical form, without material inventory or being able to manipulate material things (no pickup/fight...) but being visible for others as the same form/body (i mean mesh and attributes like hair) but with the difference that the body is transparent to 50%.

This could solve several problems at once:
- As it has been discussed in other threads, it's a big problem to make death and resurrection in the same body consistant with the settings, especially if the body got destroyed/burried/etc in any way.
- Players don't want to abandon their characters
- Players don't want stay forever in the DR once they died because of age

It also opens up a whole bunch of possibilities:
- one could have a ghost town (in Kadaikos, or the stone labyrinths..) where ghosts could spawn regularly without problems
- spawning in any other location, it's imaginable to restrict the time a ghost is able to stay in the WotL, for say 3 or more ingame hours
- there could be holy places that can't be entered by aetherical forms like the temples for instance
- they could move through walls
- eventually could jump higher
- all movement could be slower than those of normal beings

Also it isn't that much to program aetherical forms as other suggestions might be.


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Siteri Kidachi

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Re: Aging
« Reply #119 on: July 04, 2006, 09:14:03 pm »
The problem with that though would be that some people might not want to lose all their stuff after a certain point. If you think people get mad after wipes now, imagine how they'll feel when wipes become an automatic game mechanic? And it'd be a pain to have to keep getting resurrected over and over. Most people would just make new characters to be "fully functional" again, which would defeat the purpose of keeping the characters around in the first place!