Author Topic: Community Modeling Project  (Read 7726 times)

Archon

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« Reply #15 on: January 20, 2006, 08:28:38 pm »
Actually modeling the buildings are harder than designing them on paper, depending on the complexity. An outhouse IS easier than a city hall.

I agree with Karyuu, a small version to test the number of willing people.

Edit: Typos
« Last Edit: January 20, 2006, 11:42:31 pm by Archon »
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Shadowcast

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« Reply #16 on: January 20, 2006, 08:40:37 pm »
Any ideas on what we are going to start with? Small is fine, but what can we start with thats \'small\'?

Edit: An out house is a bit too small.
« Last Edit: January 20, 2006, 09:00:47 pm by Shadowcast »

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josephoenix

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« Reply #17 on: January 20, 2006, 10:27:13 pm »
Okay, I\'ll outline something that has been gnawing at the back of my mind for a while... or perhaps my mind has been gnawing on it. I guess I\'ll never know.

Here\'s my idea: a fisherman\'s shack.

This could involve all the art-people, settings/writers, as well as programmers.

The \"easy\" part...
numbers in brackets are for footnotes, look at the end of the page
The art would be fairly easy to start on since the map would be chiefly a lake surrounded by stalagmites. Since from an art and technical standpoint this would just be to keep players from wandering off the edge of the world, settings/writers would have to come up with an explanation[1].

The larger part of the map would be a huge lake, perhaps with a river (later to connect with the one that was supposed to flow to hydlaa? I remember some bluish areas outside the walls.) This would be easy, I think, since it\'s just terrain + mountains around the edges + water plane + invisible wall around edge of water so you can\'t wade in past your waist. If someone wanted to spice it up, there\'s the idea of a waterfall. The particle effects would be pretty fiddly though, I think.


Shaders!  it\'s pretty hard to get a good water shader :\\ someone with mad shader skills should find or make a good one for the water in the lake... I can see it now... the young enki with his fishing line and pole, playing hooky from school... looking in the water, seeing his reflection... then lagging to hell and crashing ;]

The \"not so easy\" part...
The complicated part of the map would be the fisherman\'s shack... but that\'s only complicated relative to the rest of the area and shouldn\'t be a show stopper for a dedicated team of modellers ;] Personally, I think that the shack (or house... multipurpose building.) should have a slightly exaggerated \"slump\" or more organic feel to it. the buildings ingame currently are a bit too calculated and angular-looking.

Fisher-dude

Now, here\'s where some other stuff besides art comes in: the fisherman himself. Work on that falls into three categories: settings, programming, and modelling (yes, well, that is art isn\'t it...)

Settings: Someone could write the dialogue for him (and a wife?)... This fisherman is an enterprising sort, trying to make money off all the crazy people fishing on his lake. He would sell you a fishing rod, some line, some bait, and (of course!) fresh fish[2]. Someone else could set about thinking up some native yliakean fish (and don\'t just change the number of eyes. -.-) and attributes (this one has really stiff scales that can be used in armor, that one has medicinal properties), then pass this info on to some artists for modelling of wacky fish.

Programming: I\'ve asked stfrn about this already, and he says that it should be a piece of cake to add a /fish, since the required code is nearly the same as /dig. For the fisherman, a programmer could add a \"fish\" behavior to npcclient. (get up, close shop [disable the \"buy\" icon?], walk to fishing spot [don\'t make this an actual \"resource area\", people will all just follow the fisherman and crowd in one place], cast line, etc.)

Arting: You would need to model the rod and line, various kinds of bait, some accessories for the fisherman to wear (some kind of vest..?), any objects that should be lying around in the house, the fishes [3]... any thing else?

The conclusion?
Okay, I realize that this is hardly the small task people were looking for, but on the other hand it does scale well. Best case scenario, do all of the above. Worst case scenario, have a lake surrounded by mountains and a /dig for carp >.>

Now, I\'d love to see this actually happen, so I\'ll be donating web space, private forums, and a mediawiki install to the project if it gets going.

jose \"my-formatting-sucks\" Phoenix

[1] for example... the great warlock greeble stole some glyph of the gods and tried to draw too much of the crystal\'s energy through it, resulting in an enormous explosion that carved out a lake and knocking stalactites off the \"roof\", where over time they eroded into more acceptable mountainous forms.

[2] another interesting aspect: you might have to do a quest for a chef in which you must quickly acquire some fresh fish for a dish (The enkien ate his usual store). You could either buy the rod, line, bait, etc. and go fishing for it yourself, or you could buy them off the old man and then run back as fast as you can so they don\'t spoil.

[3] probably could rig and animate them too, you\'d only need three bones if I\'m correct... swish the tail and wiggle the body. They could just be npcs that \"swim\" on a plane below the surface of the water. Another thing that isn\'t needed but would add a kickass bit of realism to the world ;]
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Shadowcast

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« Reply #18 on: January 21, 2006, 01:06:25 am »
Not, small, but I like it.

Ill work on some basic beat-up looks for the shack, and finish it when we have the lake designed. I may also draw some fish, although I cant say how good theyll look. :(

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white_slayer

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« Reply #19 on: January 21, 2006, 01:26:36 am »
u kno that rivr your talkin about i have been there (ithink) if u go into the river u fall off the edge of the world and die but if u look up u can see the whole of hydrlaa it was fun till i died lol it looks like a river but its not spooky and its not that hard to get to

josephoenix

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« Reply #20 on: January 21, 2006, 02:24:03 am »
In one of the first versions of the \"new hydlaa\" that appeared in Crystal Blue, there actually was a surface there. Now it\'s just a huge hole in the map through which one can fall to their deaths ;] But that\'s not the point of the thread.

Shadowcast: sounds good

Induane: blargh, curses, etc. Me name\'s josePhoenix :P

If someone wants to come and discuss stuff, #ps-mc on irc.freenode.net (if you have an irc client, you may be able to just click the link in my signature and then /join #ps-mc .. Otherwise, lookit this and substitute #ps-mc for #planeshift when you see it)

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Shadowcast

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« Reply #21 on: January 21, 2006, 03:04:00 am »
Well, Ive got a couple quick sketches of some fish and the shack already. If someone can draw the lake that would REALLY help me finish the shack.

BTW, where should we post our pics in the future, do you plane to have the webspace up soon? or should we just put them in here, at least for now?

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ArcaneFalcon

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« Reply #22 on: January 21, 2006, 04:39:32 am »
I\'ve talked with Talad about something like this, and...well...I don\'t think he\'s too keen on the idea.  He brought up a good point that in order for a setting to work it needs to have consistency.  If we have 10 people all contributing a little bit to a setting it will have zero consistency.  If you can have maybe 1 or 2 or 3 artists working hardcore on a setting, then it will turn out much better.  If you can do that, though, they might as well just join the team officially.  Not that this isn\'t a good idea, and not wanting to be a bubble burster, but I don\'t think big T will embrace the idea.  Maybe he will say something different now, but that was the impression I got from him a while back.

:emerald:

Karyuu

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« Reply #23 on: January 21, 2006, 04:51:49 am »
*nodnod* Normally if someone is up to Talad\'s standards, he\'ll accept them into the team - that is, if they\'ve officially applied. If this project will indeed work out and surprise everyone (as it very well might), that will be great. But I hope there are no strong expectations, or demands that what is created will be put in-game at some point :> That could upset a lot of people.

But beyond that, this is what it is - a community modeling project :) A sort of test to see how well a group of people can coordinate which each other and create something stunning.
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josephoenix

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« Reply #24 on: January 21, 2006, 11:20:36 pm »
Quote
Originally posted by Shadowcast
Well, Ive got a couple quick sketches of some fish and the shack already. If someone can draw the lake that would REALLY help me finish the shack.

BTW, where should we post our pics in the future, do you plane to have the webspace up soon? or should we just put them in here, at least for now?


I can set the webspace up as soon as there\'s stuff to host :]

Just poke me in IRC and I\'ll give you a username and password that you can use to ftp stuff up there.

I don\'t think that all our materials should be open for everyone to see, since Talad (and players, for the most part) like things to be a surprise. Not that this will definitely get ingame, but it might increase the chance. In the past, Talad hasn\'t wanted something mainly because people all knew about it already :|

josePhoenix
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Shadowcast

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« Reply #25 on: January 22, 2006, 04:07:29 am »
I certainly dont mind if it makes it in game, give =s me something to do in my free time at school. :)

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Induane

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« Reply #26 on: January 22, 2006, 05:39:31 am »
Well, if even if Talad isn\'t too keen, it will still demonstrate the stregnth and talents of the community.  as long as josePheonix is willing to have some ftp space, I\'m good with it :D

josephoenix

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« Reply #27 on: January 22, 2006, 11:03:33 pm »
<.<
>.>
josePhoenix

Induane and Shadowcast: register on the PS-MC.com forums and I\'ll send you the password for FTPing from there. (Same goes for anyone else that wants to help, just post here and tell me what name you used to register on the PS-MC forums, and what you want to contribute to the project)

edit: Okay, so far Induane has registered on the PS-MC forums and I have sent him his ftp password and given him access to the project forums. Come on everyone, register!

josePhoenix
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Induane

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« Reply #28 on: January 23, 2006, 07:16:20 pm »
Quote
I\'ve talked with Talad about something like this, and...well...I don\'t think he\'s too keen on the idea. He brought up a good point that in order for a setting to work it needs to have consistency. If we have 10 people all contributing a little bit to a setting it will have zero consistency. If you can have maybe 1 or 2 or 3 artists working hardcore on a setting, then it will turn out much better.


A good point but not necessarily completely true.  It is much HARDER  to keep consistancy the larger the group gets, the more organization it takes.

josephoenix

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« Reply #29 on: January 24, 2006, 02:34:36 am »
So far we have Induane and Cyl (and me) registered on the forums and in the project. I\'m currently writing a history of the area and trying to get the ball rolling.

If you wish to help, please please please sign up on the forums so that I can give you access to the project forum and ftp area!

Tell all your friends!

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"