Author Topic: Community Modeling Project  (Read 7674 times)

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
(No subject)
« Reply #30 on: January 24, 2006, 10:03:50 am »
I\'ve another guy who I\'m basically hiring to work on my other modding project by providing room and board, as soon as he moves in I\'ll have him register over there as well and get him doing some work as well.

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #31 on: January 24, 2006, 10:14:24 pm »
Sweet :]

Added Jekkar to the user group...

For the people that are registered and in the group, don\'t be afraid to start threads or post :P

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
(No subject)
« Reply #32 on: January 25, 2006, 01:26:20 am »
Oh dear me. I seem to have missed this thread. I must be going blind. I may have a little bit of a tale that fits with your fishing shack by the lake, but you would have to add in a few....ruins, and an old, knarled, and mosty insane fisherman.

(ok, it is a lot more than a bit of a tale, but would make a great little scene.)

Interested?

(edit) You may wish to poke the musicians also.
« Last Edit: January 25, 2006, 01:55:24 am by Under the moon »

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
(No subject)
« Reply #33 on: January 25, 2006, 01:45:02 am »
I suppose there is not time like the present to start learning to model characters.... something I\'ve not tried before :D

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #34 on: January 25, 2006, 02:33:51 am »
I don\'t think that characters are a top priority, since we have several races already... Make some fish that swim about :P

In other news, Moony (*preemptive unfold*) has registered on the forums ;] welcome aboard

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Shadowcast

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
(No subject)
« Reply #35 on: January 25, 2006, 03:38:00 am »
HEY! You keep forgetting about me. :)

We have several people, this could turn out nice.

High Consul of Combat

Zaxim

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #36 on: January 25, 2006, 07:27:09 am »
A suggestion, if you are going to have swimming fish they should most probably be alpha mapped planes like Cherpow made (I really am in awe of that man.)

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #37 on: January 25, 2006, 08:55:43 pm »
It\'s hard to rig and animate a plane o.O

I\'m thinking of something more like the carp fish model currently ingame, the only difference being animation (swimming fishes :P) and detail for some (huge catfish type thing could have more polies since there would only be one or two in the lake...)

Furthermore, I think we\'re all in awe of Cherppow ;]

As far as forum accesses go, added Archon and Shadowcast. By the way, at the moment I\'m just adding every new person that registers to the project group, under the assumption that they came to help ;] If you don\'t want to help, and see the Community Map Project forum when you log in, tell me so I can change that.

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Zaxim

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #38 on: January 25, 2006, 10:50:09 pm »
I didn\'t think about the animating part,

Er, the fish could swim like whales?  That wouldn\'t be hard to animate using a plane :-P

Shadowcast

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
(No subject)
« Reply #39 on: January 26, 2006, 02:34:32 am »
Community Map Project forum? Uhh Im not seeing that :(
Any ideas why?

High Consul of Combat

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #40 on: January 26, 2006, 03:28:19 am »
Hrm. Are you sure you\'re logged in? Although, that might explain why nobody\'s posted there, if noone can see it. I\'ll poke at a few things...

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Shadowcast

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
(No subject)
« Reply #41 on: January 26, 2006, 03:45:01 am »
Ya I was logged int. I even logged out and back in a couple times. So I definatly dont see  it.

If you cant get it fixed, then give me admin rights and ill take a look at it. You can take them away when Im done. Its always better to have a second person look at things to make sure youre not passing over something by accident. :)

High Consul of Combat

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #42 on: January 26, 2006, 04:09:19 am »
Okay, looks like people should be able to see it now. I think what I did was change the forum permissions after I gave the group access to it, and the new forum permissions overrode it or some such. Oh well.

Now, post away ;]

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Shadowcast

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
(No subject)
« Reply #43 on: January 27, 2006, 03:08:04 am »
Yup! See it fine now!

High Consul of Combat

Lordbug

  • Hydlaa Notable
  • *
  • Posts: 597
  • Magic Mugs!
    • View Profile
    • Knowledge Seekers guild
(No subject)
« Reply #44 on: January 27, 2006, 05:36:04 pm »
Aha! When you said you were going to make a fishing shack thingy I didn\'t know it was for this... Anyway now I know to what I\'m making stuff :P
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?