Author Topic: Community Modeling Project  (Read 7695 times)

josephoenix

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« Reply #45 on: January 28, 2006, 12:22:46 am »
Yay, Lordbug! Added you to the forum group, since you were already registered... 3rd person ever to register there, even <3

Our priority at the moment is defining what needs to be done, then finding people to do it. If you have task suggestions, post them on our forum.

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Lordbug

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« Reply #46 on: January 28, 2006, 06:53:57 pm »
I noticed jose, thanks :D I posted something there already ^^


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« Last Edit: January 28, 2006, 06:54:47 pm by Lordbug »
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Zan

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« Reply #47 on: January 28, 2006, 07:14:50 pm »
Go Ind, go Jose, go everyone!

Great project though I fear ArcaneFalcon has a point about all this having a very hard time getting taken up in the game. Nonetheless I think you guys should keep at it and make something that\'ll knock the Devs off their socks!

By the way LB dragged me in here and since I\'m not skilled in any graphic or 3D design I\'ll try to help out with any settings projects. I just hope my (recently) busy life will give me some time to help out.
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ArcaneFalcon

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« Reply #48 on: January 30, 2006, 11:52:26 pm »
One thing I forgot to mention: if you guys are serious about this then I recommend making some sort of design document.  You don\'t have to do a full fledge 20 page report on this, but a good one page description of the intent, nature, context, etc. of this project would really help add a bit of professionalism.  It really helps get everyone on the same page (pun not intended) without having to wade through 3 pages of forum posts to find out just what is going on.  If you do go ahead and have one written, it should probably be written by someone who has a good understanding of english grammar as well as some writing skill (IE, you don\'t want a design doc written in l33t).  The key here is professionalism and clarity, show \'em you\'re organized and serious.

Edit: This would basically be taking jose\'s post, throwing in all the other ideas and input, and throwing in some of the other stuff I mentioned (intent, context, etc.).

:emerald:
« Last Edit: January 31, 2006, 04:34:50 am by ArcaneFalcon »

Induane

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« Reply #49 on: January 31, 2006, 06:02:18 am »
An excellent suggestion. - a mission statement of sorts it would seem.  I\'ll try to draft one by the end of this week and post it in the main post here.  From there it will be open to criticism and suggestions so we can get a good final draft.

Alose

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Building
« Reply #50 on: February 21, 2006, 11:28:08 pm »
Hello Shifters,

I\'m trying to learn Wings and saw this thread. I liked the building and after some fiddling i can up with this 3d drawing there can be more added, like windows and doors but its no use if you don\'t like it. i cant do the skin of the building, I\'m not that artistic and haven\'t looked at blender. Tell me what you think of this building. It hase 407 vertices and 363 polygons.

« Last Edit: February 21, 2006, 11:49:10 pm by Alose »
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Induane

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« Reply #51 on: March 07, 2006, 05:32:35 pm »
Perhaps join the forum in the first link and post the 3d file there!  I\'ll take a look at it soon

Nalain Tarek

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« Reply #52 on: March 27, 2006, 08:19:38 pm »
Hi Im new to the Forums But am great with 3D ,Mostly Wings 3d, If theres any thing I could do to help please let me Know.
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Induane

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« Reply #53 on: March 28, 2006, 03:17:48 pm »
Please refer to the top of this thread - in the first post is a link to another forum.  If you register, I\'ll poke jP to give you access and you can start helping :D

Nalain Tarek

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« Reply #54 on: March 30, 2006, 10:41:04 pm »
Thanks Ive signed up now if i could get something to do...    HOW BOUT FISH !

AND COAST MONSTERS!!!![/i]
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josephoenix

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« Reply #55 on: April 01, 2006, 02:38:34 am »
meep

I had almost forgotten :P

Nalain: you\'ve been added to the CMP group and can see what little has been going on :P

I can usually be found in #ps-mc or #planeshift on irc.freenode.net if you need me. Induane is a little harder to catch :P

@alose: I\'m not sure that\'s exactly what we need for our project, since the only building will be a shack of sorts where our fisherperson lives, but you look like you know what you\'re doing :) Just sign up at http://forums.ps-mc.com/ and I\'ll add you to the appropriate group!

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Zeraph

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! I'm in! よ
« Reply #56 on: April 12, 2006, 08:50:15 am »
I was ahead of my time... I was trying to make a fishing lake a while back (but no shack) I made a fishing pole, & I\'ve done fish before, like 2 years ago.... I\'ll go bug jose about this tomorrow, is this project still active? :D I\'ll finish it myself if it isn\'t... Fishing!

[I am a bit loopy atm from lack of sleep... So if I said anything strange, I wont remember...]

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Induane

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« Reply #57 on: April 12, 2006, 01:23:14 pm »
Not dead, but I havn\'t had too much time lately to work on it.  We had a little vacation this weekend and last weekend was my 1 year wedding anniversary, so I\'ve been busy.  Go ahead and bug josePhoenix about this if you like :D - I\'ve also been toying with the terrain for it and zones, we\'ll see how it all turns out.

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Re: The Great Uber NEW Fan Art Project!
« Reply #58 on: May 08, 2006, 05:11:31 am »
Status update \o/

Zeraph and Induane have been hard at work with the terrain models. Zeraph has some screenshots uploaded at http://cmp.ps-mc.com/settings/lakescape/#1

In the meantime nikodemus has signed on and is creating the stalactite that will stand in the center of the lake, and we got some concepts for fish.

Things haven't been moving as fast as I had hoped, but half of that is my fault I suppose for not tending the forums... but now things are picking up speed!

If you are interested in working on the project, you can register at http://forums.ps-mc.com/ and send a PM to me on these forums to alert me to your willingness to help (include your forum username if it's different from the one you use here).

If you are already in the CMP group on the ps-mc forums, this is just a heads-up. We're still alive, and we still can use any help we can get ;]

The best way to coordinate and communicate is through irc, and me, zeraph, and nikodemus are usually found in #ps-mc on freenode.

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Induane

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Re: Community Modeling Project
« Reply #59 on: May 20, 2006, 07:15:38 am »
I spent some more time hashing out the fishing shack the other night.  I believe that from a technical perspective it is perfectly setup. It will be easy to make the interior extremely detailed, as the interior is placed in a different blender scene.  CrystalSpace portals will connect them.  I have worked really hard to make them seamlessly integrated, so hopefully all is good in that department.  it still needs a bit more modeling and textures, but the model is perfect, low poly, no redundant faces, etc... not a useless vertex or face in the lot.  I'll be posting some screenshots soon enough.  I've been taking picutres of stuff around my parents farm to get some newer better detailed textures.  Hopefully that will pay off.