Author Topic: Community Modeling Project  (Read 7645 times)

Acka

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Community Modeling Project
« Reply #60 on: May 23, 2006, 05:22:25 pm »
Hello. I have been following this project for awile and I would like to be part of this project as well. I am pretty good with 3d. I use Blender.

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Community Modeling Project
« Reply #61 on: May 25, 2006, 07:38:22 pm »
The more the merrier, we could use some objects for the interior of the shack, things like that.  Also are you any good with texturing?

Acka

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Community Modeling Project
« Reply #62 on: June 01, 2006, 03:20:42 am »
No sorry, I havn't got much practice with texturing. Are there any good tutorials that will help me in texture low poly models like what I would need for Planeshift. Also, I am not sure what kind of things that could be found in a fishing shack in Yliukum.

p.s.: Could I be entered into the group in ps-mc please?
« Last Edit: June 03, 2006, 09:56:55 am by Acka »

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Community Modeling Project
« Reply #63 on: August 17, 2006, 02:22:17 pm »
Thare are probably some tutorials out there.  What operating system are you running?  What 2d and 3d programs do you currently have?

Also, I'll have to check with lordbug to see what he thinks but I think we're close to done with this project.  Development has been discussed more in irc lately than in threads and its probabily seemed dead.  That said bertween the two of us we've probabily been working on it 3-4 days a week since it started :D

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Community Modeling Project
« Reply #64 on: August 17, 2006, 06:10:34 pm »
Hey, good to hear that this is still going on :} It's way too cool to die off. Hope you guys are going to wow everyone soon!
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Community Modeling Project
« Reply #65 on: August 18, 2006, 12:55:00 am »
Well I think we are.  Its not a large map but I think its effects are very nice.  I need to get back in contact with UtM to make sure all of our settings stuff is right :D

NzzR23

  • Traveller
  • *
  • Posts: 15
    • View Profile
Re: Community Modeling Project
« Reply #66 on: August 28, 2006, 01:17:45 am »
I think i'll join the team too ... did some modelling in blender - no very good textureskills.
but i can activly join it in lets say 3 weeks. therewhile i can do smaller 3Dstuff.
registered at the psmcforum from now.
see you there...
« Last Edit: September 02, 2006, 12:53:28 am by NzzR23 »
NebuchadnezzaR
(Kosch Kwiderach)

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Community Modeling Project
« Reply #67 on: September 08, 2006, 02:08:17 pm »
Email me at oldspiceap@gmail.com or send me a pm here on the forums.  We're getting quite close to done but there are several minor parts that need addressed, such as the gear on the fishermans bench for instance.  Things like that.

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Community Modeling Project
« Reply #68 on: September 26, 2006, 02:21:45 pm »
OMG DOUBLE POST!

Quote
We're getting quite close to done

AHAHAHAHAHAAHHHA!!! Famous last words!  OK we could have been done by now but Nooooooo! We decided to get ambitious.  An entire terrain area was added, with an entrance to the cave within it.  There are also trees, and countless other things.  Unfortunately this means that more work is necessary.  But I decided to post a little summary in the hopes of keeping interest in this long project alive, and also in the hopes that someone will read it an volunteer to help with the finishing work.  With lordbug busy with school now I'm pretty much going it alone.

Complete:
  • Tunnel Models and Texturing
  • Cave Model and Textures
  • Waterfall
  • Fishing Shack + Textures
  • Torches
  • Lighting Effects
  • Terrain Mesh + Textures
  • Tree's + Leaf Texture
  • Cave Entrance
  • Bridge + Textures
  • Other odds and ends

What needs work:
  • Terrain Performance Optimizations
  • Textures for Lanterns
  • Textures for Lamp Posts
  • Tree Bark Texture & UV Map
  • Low Hardware Tests
  • Several Cosmetic Touchups

In addition to those things needed for the actual finished product, we also need the settings work ironed out into a usable form.  Bits and pieces of it are all over the hidden forums we are working in in www.ps-mc.com

Other than that its already a very complete work. Good job to all who have helped and thank you!