my feeling on this matter is:
when i was a newb and died, i hated having to wonder around the DR trying to find my way out. In fact i lost my first character to the DR, but i eventually learned how to get out with my second(far more time into) character. I dont die nearly as often, because the DR makes you fear in game death.
that is what a death penalty should be in a game
losing items everytime you die would be horrible
that would be one of the worst things to do in an rpg game
death is inevitable
example:
I used to play \'Diablo II\' pretty much religiously, i had my high lvl characters(ladder, hate hackers) lvl 95 barbarian and what not. No longer amused by being able to die, i created a \'Hardcore Character\'(if you die, it is permenant).
this character died at lvl 23... and it pissed me off
but i eventually improved my skills for hardcore
i had a lvl 86 Necromancer(summoner)
i went to do an uber went through the portal and lag hit me like a brick wall and i was taken down fast
i did not lose all my items because i played private games (i gamed with friends and had a plan to loot for all the items so as not to lose them)
that was a choice
i stopped playing hardcore after that
because it wasnt worth it
i gave my items away and went back to normal
there can be a simple problem with a new patch or with the server
that could kill you
why should someone be punished for dying in a game?
they shouldnt....
(wow that dragged on, i am sorry for such a long and mostly pointless post)
