Author Topic: Terrain-specific effects  (Read 1633 times)

defender43

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Terrain-specific effects
« on: January 21, 2006, 03:40:40 am »
Sorry if this has already been posted... did a search... read all the stickies... LOL!  :P

I think it would be more realistic to add enviromental effects on movement. In other words:

Swamps and mud are squishy. You would walk slower in swamps and fall down more if you tried to run (because they are sooo slippery), but there would be far less damage (hence, squishy).

Snow is ideal to walk in, so long as it\'s shallow show. Deep snow means you sink in, and, depending on the depth, slows you down tremendously, as well as dramatically lowering physical stamina.

Rocky areas are loose, but hard and sharp. While you could run/walk faster in such areas, where there is a lot of \'rubble\' (e.g. gravel and small rocks) you fall more often when you run, and sometimes when you walk. But where there is no rubble, you shouldn\'t fall down much.

Paths are smooth, and rough. Don\'t fall down much, and don\'t take TOO much fall damage (except stairs)

Sand is hard to walk through, because it is hard when you step, but sinks when you take the next step. So it should wear you out fast, reducing physical stamina, etc.

Also, running down forest paths if you run over a sizable root you should trip and get a faceful of dirt. But the woods are easy on the feet, so physical stamina should decrease slowly.

Dungeons are dark, dreary and unnerving. Mental stamina should decrease while in such areas, and taking damage in sewer/dungeon water should poison you, since who knows what bacteria live in the sludge.

I hope these are good ideas. :)
« Last Edit: January 21, 2006, 04:43:01 am by defender43 »
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Shadowcast

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« Reply #1 on: January 21, 2006, 03:57:02 am »
\"Soon(TM)\"

lol I always wanted to say that. Anywasy this will probably be put in later so dont worry.
« Last Edit: January 21, 2006, 03:57:17 am by Shadowcast »

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Karyuu

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« Reply #2 on: January 21, 2006, 04:11:24 am »
I would adore seeing a character trip over a rock and fall flat on his or her face, instead of gliding over it as we do now :P
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defender43

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« Reply #3 on: January 21, 2006, 04:22:42 am »
Yeah. We trip in real life, we should do it in the game. Some people do more than others. In fact, if you go to the right place in Camp Meriwether, you can still see the imprint of my face in the dirt.

* EDIT *
Also, running into buildings, cliffs, people, etc. should cause you to fall backwards and land on yer toosh. As well as taking fall damage and \"face mashing\" damage.

* EDIT 2 *

And falling off a short cliff or structure should make you stumble or collapse on your legs.

* EDIT 3 *

Falling Down 101: A beginner\'s Tutorial

« Last Edit: January 21, 2006, 04:41:02 am by defender43 »
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Shadowcast

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« Reply #4 on: January 22, 2006, 04:26:19 am »
I can now fall correctly. Thx.

This would be funny to see people, most likely newbies, triping over things and falling on their sore butt a few times.

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Falzaek

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« Reply #5 on: January 22, 2006, 04:38:38 am »
oh, THAT\'S how you fall... thanks!

it\'d be sad if you see a newb running like hell\'s behind them from something, only to takje a long run off a short clif :) It\'s got my vote!
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white_slayer

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« Reply #6 on: January 22, 2006, 10:45:13 am »
great idea and im not gona run near rocks anymore

defender43

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« Reply #7 on: January 23, 2006, 03:42:14 pm »
Quote
Originally posted by Falzaek
it\'d be sad if you see a newb running like hell\'s behind them from something, only to takje a long run off a short clif :) It\'s got my vote!


Theoretically, then, you could say hell was also in front of them...
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dying_inside

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« Reply #8 on: January 25, 2006, 08:20:17 am »
what scares me is that you could be running away from a huge great monster ( an ulbernuaght maybe? ) and your trying as fast as you can to get away and then  ooh noes !  your out on your ass with a unbearably big slavering thing standing over you wandering how he should eat you.  I\'m not saying this is bad, just grimacing at the situation, would be kinda good actually.

Merak

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« Reply #9 on: January 26, 2006, 10:13:09 am »
Quote
Originally posted by defender43
I think it would be more realistic to add enviromental effects on movement. In other words: Swamps and mud are squishy


I agree.

Also, it would be nice to be able to know (in the software) properties of the ground surface a creature stands on, in order to be able in the future to implement  chameleon-like creatures (auto-wrapped with the same texture as the ground) ...

defender43

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« Reply #10 on: February 03, 2006, 03:52:24 am »
Ooh! Cool! You could have one of those in a cave, and you\'d just walk past it, entering further into the cave. A second later and you hear a *ssshhhiiiiing!*. You feel a sharp pain in the back of the shoulder, and your on your face, bleeding from you-don\'t-know-what! You roll over, and you see its not a stalagtite, but a chameleon-like cave dweller leaning over you. And then all goes black.
« Last Edit: February 03, 2006, 03:52:56 am by defender43 »
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BrotherCaine

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« Reply #11 on: February 04, 2006, 06:54:38 am »
It\'s also be nice if running up stairs or hills exhausted you three times as fast as running on a flat surface.
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