Author Topic: Player owned Dungeons  (Read 1526 times)

Fantasyfiend

  • Hydlaa Citizen
  • *
  • Posts: 253
    • View Profile
Player owned Dungeons
« on: December 13, 2002, 03:51:25 am »
I\'ve been thinking of this for a whil now. You know how you can own a house, but other than storing stuff there aren\'t many perks? What about player owned dungeons. You see, houses take up a lot of space above ground, what if characters could own subteranean lairs? It could work like Dungeon Keeper so all you had to do is click here and there to carve out differant bedrooms, hallways, and stuff. Plus if you had skills in trap making, you could make floors that fell out, fire traps and stuff. Also, if you had powers in elements, you could set lakes of lava, water pits, maybe wind tunnels that sweep you into blade pits, or maybe fissures that open beneath your feet. I\'m going to leave it there, cause I want to hear other player ideas.

Link

  • Hydlaa Notable
  • *
  • Posts: 895
    • View Profile
(No subject)
« Reply #1 on: December 13, 2002, 04:47:49 am »
I\'m just wondering if you have read ANY of the planeshift settings and history, it is already underground on differen\'t levels, And on player owned houses I doubt you will be able to \"carve\" them, most likely there would be prefab ones you choose from.
The Great Linksunius

Fantasyfiend

  • Hydlaa Citizen
  • *
  • Posts: 253
    • View Profile
(No subject)
« Reply #2 on: December 20, 2002, 06:19:09 am »
Alright, assuming that the plane players walk on is the main plane right? All the dungeons and sewers are below that plane. The houses would be on the main plane, and that would take up space on the main plane. So, you could have subcaves then? Anyway, Instad of taking a lot of space on the main plain, there would just be a small opening that lead lower underground.

Diagram A

-------------------------------------------------------------
Main Plane           (*[]) House      _v_ Dungeon Open
-----------------------------------------------------------------
                                                   [   ] Dungeon Space

For some reason I forgot the game was underground. There are only a handful of games that use subtereanean worlds in the storyline.

Fantasyfiend

  • Hydlaa Citizen
  • *
  • Posts: 253
    • View Profile
(No subject)
« Reply #3 on: December 20, 2002, 06:27:02 am »
Oh yeah, Look for Dungeon Keeper in thee computer discount bin. It\'s not like the dungeon carving system is incredibly intracit. It\'s not as detailed as dungeons or sub-levels or whatever you want to call it. Then creating treasure rooms and monster lairs is just as easy. They won\'t be very pretty architecture wise, but it would add diversity to houses and hellholes.

Link

  • Hydlaa Notable
  • *
  • Posts: 895
    • View Profile
(No subject)
« Reply #4 on: December 20, 2002, 10:54:32 am »
And I take it that Dungeon Keeper is a MMORPG with thousands of players?
The Great Linksunius

Kada-El

  • Veteran
  • *
  • Posts: 1019
    • View Profile
(No subject)
« Reply #5 on: December 20, 2002, 07:58:02 pm »
I like the idea, but as I may have mentioned before, I think this kind of facility would be great for the largest of the guild houses. Perhaps a training ground, or a gauntlet that a prospective guild member would have to successfully run to be deemed worthy of guild membership.

tasadar

  • Hydlaa Resident
  • *
  • Posts: 105
    • View Profile
?????
« Reply #6 on: December 20, 2002, 08:35:34 pm »
I think that the dungeons would be a bad idea. then you wouldnt really own it after awhile. you could just have a bunch of people make ALTs and raid peoples caves.  houses should have locks on them, thats where the picklock skill could come in handy. Overall houses should be the only thing. dungeons would lick.
Hey kiddoes, its your favorite basher......  HATE ME!


Fantasyfiend

  • Hydlaa Citizen
  • *
  • Posts: 253
    • View Profile
(No subject)
« Reply #7 on: December 23, 2002, 06:54:56 am »
Dungeon Keeper is a cross between The Sims and Warcraft. It\'s not MMORPG, but it is playable between 4 people online. The playing field resembles the fields of Harvest Moon (assuming that Harvest Moon took place in festering hell holes). Everything is managd in square spaces. It\'s mostly dark, there\'s not alot of color.

You have a good point about people not owning the dungeon after a while. Man, that\'s not really fair for the evil character is it? Now I see why Sauron moved all th way out to Mordor.

Ragnarok

  • Traveller
  • *
  • Posts: 22
    • View Profile
(No subject)
« Reply #8 on: December 23, 2002, 07:03:21 pm »
No.  Hehehe, i dont mean to be curt, but seriously, this would really take a lot of realism out of the game, because think of how hard it would be to make a subteranian lair... I could only see an EXTREAMLY powerful magic user or a dwarf taking 100\'s of hours to do this.  And as far as the admins go, they would never be able to keep track of it all, not to mention the trouble that would come from letting people make unlimited amounts of, well, house.  (Underground cities made by people other than developers are bad).
~Ragnarok~
Three ice ages will fall upon the world, known as the Fimbulvetr. The time will arrive and the cocks will crow. The fire giants led by Surt will come out of Muspelheim. Naglfar, the ship made out of dead men\'s nails, will carry the frost giants to the battlefield, Vigrid....

LirainIzar

  • Traveller
  • *
  • Posts: 24
    • View Profile
(No subject)
« Reply #9 on: December 23, 2002, 07:28:30 pm »
um... guys?

Isn\'t the setting for this game already underground?  If you dig down, presumably you fall through to the level below, right?  Dungeons like this just won\'t work, and we\'ll have lots of other caves to explore while trying to reach the surface.  Although I do like the idea of the larger guild houses having space for training or whatnot.  In all  I think I\'d much rather be able to add diversity to my house (protection spells or something) than try to create something from scratch

~ Lirain ~

kinshadow

  • Hydlaa Citizen
  • *
  • Posts: 218
    • View Profile
(No subject)
« Reply #10 on: December 23, 2002, 07:46:42 pm »
I can see maybe defining your own cave, but dungeon?  What purpose would that serve in a non-PvP game?  Just alow people to get around the PvP rules?  I guess Guilds could use them for defenses, but I wouldn\'t expect more than static traps and the like and non-Guild players would be immune.

With the cave thing, I can see that as a Guild or fairly rich player option.  Predefined (or lightly configured) cave areas (for storage, stables, RPing facilities, store fronts,etc.) at predifined mount points may be possible.  This goes along with the whole house thing discussed earlier.  Tunnel/cave expansion to existing houses may also be possible, but that would take a good deal of engine innovation and rules fleshing.

Ragnarok

  • Traveller
  • *
  • Posts: 22
    • View Profile
(No subject)
« Reply #11 on: December 23, 2002, 08:19:45 pm »
Quote
Originally posted by LirainIzar
Isn\'t the setting for this game already underground?  If you dig down, presumably you fall through to the level below, right?


The way that the levels are described as being created leaves me to assume that it wouldnt be so easy to get to the lower one as it would by just tunneling down.  For all intensive purposes \"underground\" is under whatever ground your standing on.  I can understand what your saying, but i think you might be reading into it just a little to much.
~Ragnarok~
Three ice ages will fall upon the world, known as the Fimbulvetr. The time will arrive and the cocks will crow. The fire giants led by Surt will come out of Muspelheim. Naglfar, the ship made out of dead men\'s nails, will carry the frost giants to the battlefield, Vigrid....

Fantasyfiend

  • Hydlaa Citizen
  • *
  • Posts: 253
    • View Profile
(No subject)
« Reply #12 on: December 31, 2002, 02:05:39 pm »
Well, it wouldn\'t necassarily have to be PVP. Theree could be a way to summon creatures to hang out in your dungeon, then when an adventurer comes meandering in, they attack. I can see how this wouldn\'t work sincee you would constantly be having to repopulate your dungeon. Has anyone playd Dungeon Keeper? It\'s about 10-20 bucks at Wal-Mart. It doesn\'t take a real loong time to make a complex dungeon. 30 minutes if you make it sloppy. There aren\'t any elaborate or archane sculputers. The only torches and sculptures were sprite animated. There were these little Igor type creatures that did the digging for you.

Oh, by the way. Congratulations to the Planeshift team for making it into a magazine. Now the game should get alot of players, hopefully not the idiot ones.