This is my attempt to try and improve my 3D skills which in my opinion suck quite badly.
I wanted to do a high poly model (My attemps at modeling a miserable low-poly candle can be found somewhere on the forum) of the Meeper concept which can be found here:
http://planeshift.oodlz.com/wbboard/thread.php?threadid=21557&boardid=22&styleid=3&sid=44dc991ff03abd21aa369609a3d263ebThe original intention was to work with the first sketch since it didn\'t look like it was going to be difficult and I could take some creative liberties. The eyes were going to make or break that model. But then the second concept was sketched and my jaw hit the floor. No way I could undertake something like that. But I decided to try anway. This is sure to be a long project.
I\'ve been \"into\" 3D for about two years now and feel like I\'m not improving nearly fast enough, especially when I compare myself to people like cherpow. In addition to that I feel like I have no artistic talent.
The model is being made in zbrush, which I\'ve expiremented with before, and am starting to really like.
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Here is the first part of the model that I started with by using zspheres.
I\'m just working on getting the basic shape features.

At this stage I\'ve smoothed it a bit and am just moving vertices around trying to get shape.

And here I\'m actually adding bulk, such as its waist and legs. I also added toes which I don\'t like very much.

More bulk, I\'m relativly happy with the legs, although it doesn\'t have knees. I\'m not sure how I\'m going to fix that. It also grew fingers, which I really hate (they look like they\'re webbed.)

And here\'s a test of where I\'m sticking the eyes.
