Author Topic: Elements  (Read 1537 times)

Lan

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Elements
« on: January 25, 2006, 02:15:02 am »
There are six ways and every way could be a element assingt.
So make a resistence for every element. That resistance defines how much damage a charackter from a spell or a weapon that uses that element take. The resitences are mainly defined by armor. but also by training and spells.
Every Race is at beginning assinged to a Element as exempel: Kran to Stone and Klyros to Water.
So the Kran have a bonus to speak stone Spells and all spell that stone spells contain. They have a naturally resistence of 50% (they get the half damage) against Stone spells and weapons using stone Power.
They also would take 75% the damage from a spell thats using half stone Power (as exempel if you use an rune made of an dark spell and an stone spell).
If the enemy try to cover himself with stonepower the Kran has an 50/50 chance to ignore the spell.

The kran is also Susceptible against Air power and here are all the advantages he gets at stone power disadvantages (as exempel he takes 50% more damage from air power weapons. And has it harder to use air spells.)

For the earth near spells he would get a little advantage like 10% less damage. And from air near Spells he would take 10% more damage. As exempel.

Every monster is assinged also to one or more Elements. The stronger the monster the more elemements has it.
As exempel the most in the severs living monsters are a little dark just say a rat has 10% darkness so it would take 10% more damage of a Light (crystal) spell and 5% of an charackter thats to 50% assinged to light and do 5% more damage to an charackter that is 50% Susceptible against darkness. And 5% less damage against an charackter thats resistent against darkness.

i hope i forgot nothing and i hope my english is not so bad that you can not understand what i mean.

zanzibar

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« Reply #1 on: January 25, 2006, 02:18:15 am »
This isn\'t magic the gathering..... I\'ve always thought of the different ways as Ideological in distinction rather than Elemental.
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Karyuu

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« Reply #2 on: January 25, 2006, 02:24:52 am »
I think Elemental work is just too overdone, personally :>
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Ecolem

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« Reply #3 on: January 25, 2006, 04:08:07 am »
It makes sense that for Magic to be even with Melee we need every skill to have its strength and weakness. But of course if a person has rank 5 swords vs a person who has rank 6 magic, even though both counterbalance each other, magic should win cause he has the extra rank.

I guess it could be seen as a very large game of Rock, Paper, Scissors

zanzibar

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« Reply #4 on: January 25, 2006, 04:34:08 am »
Quote
Originally posted by Ecolem
It makes sense that for Magic to be even with Melee we need every skill to have its strength and weakness. But of course if a person has rank 5 swords vs a person who has rank 6 magic, even though both counterbalance each other, magic should win cause he has the extra rank.

I guess it could be seen as a very large game of Rock, Paper, Scissors




I disagree.  I think that magic should be weaker than fighting in the early levels, but that by the end of it magic should be substantially more powerful.  So fighting has the advantage of being better earlier, but magic has the advantage of higher potential.
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derwoodly

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« Reply #5 on: January 25, 2006, 11:21:42 am »
making one skill \"substantially more powerful\" than the others will just mean it will become the most popular skill to have.  It is better to try and equalize most of the fighting skills so that roleplaying is the only reason to choose one over the other.

Lan

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« Reply #6 on: January 25, 2006, 03:48:25 pm »
Quote
Originally posted by Karyuu
I think Elemental work is just too overdone, personally :>


you want do make an realistic but not too personally game?
You want a realistic game in that a fire spell is only a spell and has nothing to do with fire?

Quote
Originally posted by Ecolem
It makes sense that for Magic to be even with Melee we need every skill to have its strength and weakness. But of course if a person has rank 5 swords vs a person who has rank 6 magic, even though both counterbalance each other, magic should win cause he has the extra rank.

i forgot something there will also be a magic resistence in the future but it can only absorb the non elemental parts of the damage OR it will give you the chance to destroy the magic before the spell can reach you (so the fire yould be Scatterd and not reach you).
Addotianally a armor  can give you a small resistance, but the balancing will not be done here. how strong magican will be and how strong warriors will be decide by n8umbers and not by concepts.

Quote
Originally posted by Ecolem
I guess it could be seen as a very large game of Rock, Paper, Scissors

yes something like that :)
« Last Edit: January 25, 2006, 03:51:06 pm by Lan »

Karyuu

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« Reply #7 on: January 25, 2006, 04:51:39 pm »
Quote
Originally posted by Lan
Quote
Originally posted by Karyuu
I think Elemental work is just too overdone, personally :>


you want do make an realistic but not too personally game?
You want a realistic game in that a fire spell is only a spell and has nothing to do with fire?


Could you rephrase this? I\'m having a hard time understanding what you wrote :>

I think associating each race with a certain \"element\" is bound for failure.
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Nikodemus

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« Reply #8 on: January 25, 2006, 04:59:50 pm »
I don\'t think magic should be same as strong as tradiotional fighting on the same rank. Magic is for inteligent people, who use it wisely and know its very weak and very strong sides. Fighter is for people who gets lost when thinking about too many possibilities and is sure that sword will solve most of his problems. While a mage don\'t have big chances against furious fullplated warrior on open field, mage will use different tehniques to avoid such confrontation.



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Rolf Blacksmith

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« Reply #9 on: January 25, 2006, 05:08:14 pm »
@ Nikodemus:

I think that oversimplifies facts.
Like with every technology (I tend to count magic as some kind of technology) there are people that use it and there are those who abuse it.

And a warrior doesn\'t necessarily have to be a dumb slaughterer.
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Lan

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« Reply #10 on: January 25, 2006, 05:11:35 pm »
Quote
Originally posted by Karyuu
I think Elemental work is just too overdone, personally :>

i cannot imagine what you mean with overdone, i think its more realistic to think an fire ball is not only magic but fire too, and i heard the developers wanted to make an realistic game.

Quote
Originally posted by Karyuu
I think associating each race with a certain \"element\" is bound for failure.


Bound for failur?
why?

i think not only the race decide what element youre associate.
Also you life, you magic and maybe some other factors describe your element.
So maybe if you are a Klyros and lifed next to an vulcan you have no disadvantage with fire but no advantage with water and this change at charackterdesing cost nothing.
« Last Edit: January 25, 2006, 05:13:22 pm by Lan »

Karyuu

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« Reply #11 on: January 25, 2006, 05:25:22 pm »
Like I said, overdone. And also too predictable and typical. There is no sense of \"elements\" in Yliakum - people may have gifts towards certain magic ways, but the ways themselves are certainly not associated with any element, and I fail to see what the advantage would be if they were.

I never said that a fire spell shouldn\'t use actual fire, or that it wouldn\'t make sense for a water spell to be an \"opposite.\" I just think that the attaching you are trying to do isn\'t original nor interesting enough.
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Xordan

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« Reply #12 on: January 25, 2006, 05:41:55 pm »
Elements aren\'t realistic anyway, so that point doesn\'t cut it. Fire is just a exothermic reaction between some elements, not anything special. A fireball could be made out of burning air, not some mystical fire element. :) We already have magic to explain all the wierdly impossible things that happen, and I don\'t think we need anything else to overcomplicate things.

Lan

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« Reply #13 on: January 25, 2006, 05:49:32 pm »
okay then speak of something other i have seen:

i have an fire sword and an icy sword but they do only physical damage.
if youspeak an fireball there is fire
but that both it is just ignored and the fireball is only magic and not more? And the sword is only a normal sword and the ice or fire in the name is just decoration?

Water is what other water will do no damage its own only if you can no more breath (ithing the only resistence here is waterbreath) or if it do physical damage. Earth is the same it does onlydamage if you throw an stone and that is physical.
But Ice, light (in meaning of heat and blending you.) darkness in meaning of weakening you do damage itsself ofcourse and there can a normal armor not help you really but a resistence against it.
So reduce elements to cold, heat, light and dark.
you can say instead of light holy or crystal dunno what exact it is.
So they are not really elements anymore.
« Last Edit: January 25, 2006, 06:18:18 pm by Lan »

Xordan

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« Reply #14 on: January 25, 2006, 06:16:52 pm »
Damage types other than physical aren\'t implimented yet I think.