Author Topic: 3D In Game Model Release Of New Races?  (Read 2642 times)

Karyuu

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« Reply #15 on: January 28, 2006, 02:13:12 am »
You\'re definitely not the first person to suggest better items, and I know that you won\'t be the last. However, this is obvious - it\'s a similar to asking for more armor, player skins, models, etc. It\'ll happen, just in time. Items need to be designed, modeled, textured, implemented, balanced. But you know all this :)

\"Sets\" of items that give bonuses, however, will again only make sense if they have magical properties.

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whats the fun if some newb can get your wpn yet you are the best at PS


Best at PS? Skills and stats are just one half of your character - the other, and most important, is his or her personality. You won\'t be the best, nor will you be respected and admired, if you only have the former part worked out. Moreover, it\'s not the item that needs to determine how good you are, but your skill.

Your posts hint (bluntly so) at a preference for something more hack-and-slash, which is not the goal nor purpose of PlaneShift.
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dragonfire999

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« Reply #16 on: January 28, 2006, 03:13:49 am »
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Originally posted by Karyuu
Patented greeting? :D I have one? The fame! The prestige! The cookies!

There are so many friendly people around now that I find them more capable of sharing greetings ;)

It would be nice if we got more content for the current models first - animations, costumizations, etc., which I believe will occur before the introduction of new models anyway. There\'s just so much to do, and less time to do it in..


Why dont I have a patented greeting... hmmm....

Taser has an idea


My patented greeting shall be....

\'Lo

Quote
= <3

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Induane

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« Reply #17 on: January 28, 2006, 03:28:41 am »
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Ah, I see. However, \"special bonuses\" just because you have all items of the same set don\'t make much sense, \"realistically,\" in an RPG. Unless the items are magical and are all interconnected - but for regular armor, this won\'t do. However, there will certainly be regular \"sets\" of items - clothes of the same type and the like.


Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces.  Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together.   As far as magical bonuses, I don\'t see anything wrong with that either... for instance there could be a set with 6 pieces of a ruby crystal dispersed throughout the set - unified on one person they could gain some magical power through it.  Without the whole set the power of the ruby might be lessened or non-existant!

So you either need to have bonuses for a full set, or downgrade some stats when you don\'t have matching set pieces.  

« Last Edit: January 28, 2006, 03:30:09 am by Induane »

Karyuu

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« Reply #18 on: January 28, 2006, 03:44:50 am »
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Originally posted by Induane
Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces.  Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together.


I can\'t argue against something like that, nor do I want to :) The main types of bonuses I was speaking against were:

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30% of damage taken goes to mana
+% of magic find(makes item drops better)


That\'s something normal (i.e., non-magical) armor will never give you. Armor won\'t ever help you with a drop :P

Having a full set of armor should only give just the slightest hint of a bonus - maybe a slightly better agility, if armor joints are involved as you mentioned. However, I honestly can\'t understand how wearing something like boots, gloves, bracers, pants, and a shirt (the basic armor components) will help with anything like strength, constitution, intelligence, etc.
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Asraniel

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« Reply #19 on: January 28, 2006, 10:26:06 am »
well, im all for it. just to say, i would LOVE to see waepons like a flaming sword that other people can see! or other special items where other people can directly see that they are special. but well, im sure this will come one day.

as a side note.. just small. PS is nice, but could the combats be a little be.. more interesting? well, less bugged would be already nice. when a monster attacks me and walks in my direction, and walks trough me and does not stop in front of me...
And also, some more interesting movements of the monster woule be nice, because i could nearly believe that all monsters move at the same speed etc..

Karyuu

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« Reply #20 on: January 28, 2006, 10:30:21 am »
Another obvious request, and already on the To-Do List :) Ghrynn is working on new model animations.
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TwinS4ever

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« Reply #21 on: January 28, 2006, 03:06:26 pm »
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Originally posted by Karyuu
Ghrynn is working on new model animations.


Is he only working on model animations, or also on the new models? :)

TwinS4ever

Karyuu

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« Reply #22 on: January 28, 2006, 08:02:05 pm »
Just the animations right now :) I think having some more content for our current models is of a higher priority than more models at the moment.
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TwinS4ever

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« Reply #23 on: January 28, 2006, 08:48:36 pm »
Quote
Originally posted by Karyuu
Just the animations right now :) I think having some more content for our current models is of a higher priority than more models at the moment.


ooohh... :(  i\'d love to see some new models.Im bored of looking like a Ylian, im a Xacha, and im proud of it :)
Lets hope crafting will be out soon , so i\'ve got something to do untill the new models come out :)

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NateBeast

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« Reply #24 on: January 29, 2006, 12:14:07 am »
Quote
Originally posted by Karyuu
Quote
Originally posted by Induane
Actually it sounds realistic to me.... using sets of armor and weapons that are designed to work efficiently with each other should incorporate bonuses, as a set designed to work specifically with other pieces would work best with those pieces.  Joints in armor, types of sheaths for weapons, etc. can all be things that would make 2 pieces of armor not work as perfectly together.


I can\'t argue against something like that, nor do I want to :) The main types of bonuses I was speaking against were:

Quote
30% of damage taken goes to mana
+% of magic find(makes item drops better)


That\'s something normal (i.e., non-magical) armor will never give you. Armor won\'t ever help you with a drop :P

Having a full set of armor should only give just the slightest hint of a bonus - maybe a slightly better agility, if armor joints are involved as you mentioned. However, I honestly can\'t understand how wearing something like boots, gloves, bracers, pants, and a shirt (the basic armor components) will help with anything like strength, constitution, intelligence, etc.




lol
well those were an example of what d2 had
i dont expect this game to have a magic find system
and actually i prefer turn based
its just that D2 happened to be h&s and is my fav rpg

and with the characters being better by having better wpns
see idk if everyone is getting this, i understand its pre alpha
and im mainly starting a convo on what would be cool to see
i roleplay in this game, and it improves the overall feel of the game
i mean, the ppl that play this are actually nice
i played TS Online like last month for a while
those guys all bot and they are so damn rude

well
i guess this probably has been mentioned
and i understand the process
just thought id toss my 2 cents in
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Mezasa

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« Reply #25 on: January 29, 2006, 11:11:05 pm »
Call me crazy, but I think that armor should actually drop your attack strength.  I mean, if you swing a sword with nothing on your arms, and then swing a sword with 10-20lbs of armor on your arm (like platemail, that stuff is very heavy, you will most certainly not hit as hard.  Therefore, it\'s a toss up.  You can hit a little softer and do less damage, or hit much harder, but take more of a beating (unless you have good blocking skills, which in a sense, could render the need for armor less useful).

There should be much mroe depth and strategy to all of this than a set of predefined +25% or -10% stuff.  It should all have to be calculated up.  If you have the strength to lift 150lbs, you should definitely have a weight limit.  And a pretty strict one at that.  

Now, the \"ultimate\" set of armor could be the \"Talad\" Set.  It could be magically imbued by Talad himself, and only the greatest warriors could get it, and once they do, it\'s bined to only their character.

Another cool thing could be randomly generated never used before weapons and armor.  Wouldn\'t it be cool to complete a quest that gives you an item that not only can you not know what it will be, you won\'t know anything about it?  That would make for some true surprises, and also add some elements of real life principles to the game.  I mean, there will always be better blacksmiths than others, and no sword can really be the same (especially in PS times, since there are no machines to do things).  Basically, all swords should have minor differences.  However, that is nearly impossible to do, sadly.

Wow, that was a lot of rambling O.o
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Gripen

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« Reply #26 on: January 30, 2006, 02:02:53 am »
Quote
Originally posted by Mezasa
Call me crazy, but I think that armor should actually drop your attack strength.  I mean, if you swing a sword with nothing on your arms, and then swing a sword with 10-20lbs of armor on your arm (like platemail, that stuff is very heavy, you will most certainly not hit as hard.  


Okay. You\'re crazy.

It should probably drop your endurance, or your hit chance, but if one is battle trained then the weight of the armor is used to make the hit even harder than the worm would otherwise be able to hit (but, these days, who knows that). If not strong enough it could certainly keep you from hitting, but then, so could a big ol sword, or a pack full of junk.

If the soldier is strong enough, it should encumber in no way whatsoever, in fact (as stated) the extra weight of armor would add to the hit strength.

Is there room in the program for such comlex computations of endurance, hit ability, and strength?  If not, then leave it all as is, grab an item and weild it like it were made of air.