When there aren\'t enough resources in-game for everyone, spawn stealing is bad. Once things become more readily available, people can do things in-character much more freely. But as it is now, some people have a lot of fun spawn stealing, while others have no fun at all.
If an item is dropped, it is no longer yours - at least that\'s the way I look at it, and this is an interesting issue to bring up at the next GM meeting. Challenging is perfectly fine, as long as it is done in-character and not harrassment.