Even if all the skills and spells are implimented....
Even if the already gorgeous game recieves the rest of the character models, clothing, and items....
Even if there\'s a huge bestiary and many maps.....
That won\'t be enough to save Planeshift.
So my question is, what will be the point of it? What will save it?
What I mean is, characters need to have a constant motivation that everything else is framed around. The quests which are in game right now are very limmited, and seem to be rooted mostly in the pursuit of material wealth or power. There\'s no evil army to fight, or a great war which players are taking sides in, or political espionage or a mystery or anything else for that matter that players enter the game with as their primary concern. Right now, there\'s just power levelling, exploring, and socializing.
I think those are all great things in their own way! But if Planeshift is going to succeed, isn\'t it going to have to have that extra dimension of \"a main quest\"? In Castle of the Winds, it\'s finding revenge on those who murdered your parents. In Daggerfall, it\'s putting to rest the ghost of a murdered Prince - with a few twists added in. Going to classic literature which is the basis for all this, the structure becomes even more illustrated.
So what will this be in the case of Planeshift? Will there be one at all? What do you devs have planned, and what can you tell us about it?