Author Topic: more ideas  (Read 909 times)

Voldengrath

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more ideas
« on: December 19, 2002, 02:21:27 am »
A bounty hunting role:

if someone is wanted for Thievery etc (since theres no PK) you can kill them or bring them in alive for a reward. I think that there should be maybe a jail or something like that if your caught as well, maybe not a jail, but maybe one of your skills can be taken down depending what your offense was

also

You can have a reputation: Angelic to Chaotic

the lower it is the more NPCs might like/dislike you (depending on their alignment) and in local NPC shops, items can cost more money if your evil than it would if you were Angelic. Also, armors and items and weapons can give off special effects if your a certain alignment:

for example
(my name for fighter so dont steal ;) )

Ajaxx\'s Sword of Choice
STATS HERE
either the sword can tell what will happen or itll come unexpectedly for example:

an angelic puts it on and gets +20 to max mana or life
a chaotic puts it on and it raises his strength or something like that

also, if your neutral there will be additional raises and such!

my 2 cents
« Last Edit: December 19, 2002, 02:21:56 am by Voldengrath »
Voldengrath Blake

Snodgrass

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« Reply #1 on: December 20, 2002, 01:38:14 am »
Could you take one or more of these concepts and expand on it. The seems like there not fully formed so there hard to follow.

Fantasyfiend

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« Reply #2 on: December 20, 2002, 05:52:57 am »
The idea of having weapons that interact with your disposition is pretty cool. I would be first in line to get my evil character that Sword of Hellfire

[shem]

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« Reply #3 on: December 25, 2002, 01:59:31 am »
nice, i like it

LirainIzar

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« Reply #4 on: December 25, 2002, 06:58:40 am »
This is really neat -  and it could be expanded far beyond just weapons.  For non-combatant characters there could be tools or recipes, like a Hammer of Energy that would interact with a smith to make protective armor (if he\'s angelic) or something that increases strength (if he\'s chaotic).  Other skills could be included too, with perhaps a loom for the weavers, or potion ingredients that behave differently for alchemists based on the character\'s alignment, or a staff of power for the mages that has different abilities for angelic/chaotic users.  I think the different abilities should be included with the item\'s stats though, so the user is aware of what it can do . . .

Just running with that thought because I liked it, I\'m not sure how hard it would be for the devs to implement.

Ragnarok

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« Reply #5 on: December 26, 2002, 04:24:14 am »
Veldengrath, your idea is just YEARNING for a D&D style \"modified item\" type of thing ie: \"Ajaxx\'s Sword of Choice\", \"Ajaxx\'s Sword of Choice +3\", \"Ajaxx\'s Sword of Choice +7\" etc... This by the way would not be all that bad of an idea to help quickly and painlessly create more of a variety of weapons to the game.
~Ragnarok~
Three ice ages will fall upon the world, known as the Fimbulvetr. The time will arrive and the cocks will crow. The fire giants led by Surt will come out of Muspelheim. Naglfar, the ship made out of dead men\'s nails, will carry the frost giants to the battlefield, Vigrid....

Voldengrath

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« Reply #6 on: December 29, 2002, 11:43:57 pm »
Glad you like the Idea. I was always a fan of D&D type stuff and I think it would be a plus to add it into the game, yes?

Voldengrath Blake