Author Topic: Compiling with VC++ 6.0  (Read 744 times)

TecSoft

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Compiling with VC++ 6.0
« on: February 07, 2006, 02:28:17 am »
Hello everyone. I got written permission from the main developer to use PlaneShift to create my own game. But I am have some problems. How do I compile under Visual C++ 6? There was no workspaces or project files for Visual C++ 6. If anyone has done this please let me know. I really need to be able to build PlaneShift. Any help is welcome and appreciated.

-TecSoft.
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acraig

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« Reply #1 on: February 07, 2006, 03:50:23 am »
VC++6 support has been dropped for several reasons.  Most of all, it\'s a buggy compiler that doesn\'t follow ANSI standards and requires hacks in the code to make it compile.   I would suggest downloading the free version of Visual C++ that Mircosoft is offereing.
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TecSoft

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« Reply #2 on: February 07, 2006, 04:27:06 am »
Well I firgured I can do that but I don\'t have SP2 and I don\'t want to upgrade. I used MinGW. I installed MYSIS (I think that is what it is called) and ran MinGW32.exe. Then I did ./configure. Here is the error I get. config.status: executing include/csconfig.h commands
config.status: executing Jamconfig commands
config.status: executing jam.exe commands
config.status: executing Makefile commands
config.status: WARNING: failed to create makefile emulation layer

Can anyone help me fix this?
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acraig

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« Reply #3 on: February 07, 2006, 04:32:09 am »
Try reading over this information?

http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/compiling-mingw32.txt?rev=1.15&view=auto

I don\'t use mingw myself but I know it\'s possible to build using it.
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Andrew
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TecSoft

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« Reply #4 on: February 07, 2006, 04:40:16 am »
Thanks I will.

-TecSoft.
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http://www.tecsoftonline.com A new step into the future
http://www.gamestudios.tecsoftonline.com We Know Games

Please visite the sites above and support us for our OS called TecOS and the games we are making.