Author Topic: Class vs. Skill Systems  (Read 1058 times)

Bnm85

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Class vs. Skill Systems
« on: February 07, 2006, 08:32:40 pm »
Another great article with two people taking opposite views on the matter.

Class vs. Skill

I thought this would be an interesting read for PS community, considering focus on skills.

Don\'t forget the comments link at the bottom of the article to see readers\' responses. :)
« Last Edit: February 07, 2006, 09:16:50 pm by Bnm85 »

Cyl

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« Reply #1 on: February 07, 2006, 09:10:26 pm »
Quote
Originally posted by Bnm85
Another great article with two people taking opposite views on the matter.

Class vs. Skill

I thought this would be an interesting read for PS community, considering focus on skills.

Don\'t forget the comments link at the bottom of the article to see readers\' responses. :)




Class vs. Skill

Fixed link, dont make quotation marks in BB [url] tags, BB doesnt react to well on them, not like the href parameter of tags.
« Last Edit: February 07, 2006, 09:11:00 pm by Cyl »
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Bnm85

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« Reply #2 on: February 07, 2006, 09:17:40 pm »
I edited it, should be good now. Just used to posting on a forum which requires quotations for URLs, hence the habit. :P

Avarus

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« Reply #3 on: February 08, 2006, 12:32:38 pm »
WOW 8o  8o  8o ...

Alot to see, but can\'t figure out what

Bnm85

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« Reply #4 on: February 09, 2006, 12:26:56 pm »
It\'s a discussion on Class vs. Skill approaches in MMORPGs, the pros and cons of each. ;)

BrotherCaine

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« Reply #5 on: February 09, 2006, 11:41:25 pm »
They both have valid points.  My favorite RPGs have been ones where you can buy skill packages at the beginning (character generation) at a cost savings over buying the skills individually,  but then branch out into individual skills as you go.

Also, it should be easier to learn related skills when you know another skill with the same basis.  For example, a high weaponsmithing skill should include weapon repair as a prerequisite, and let you buy armorsmithing or armor repair more cheaply than someone without a skill in the same family.  It should even let you attempt armor repair without any points in that skill (at a penalty).
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