Game development includes everything - engine, code, art, story, etc. However, it\'s a lot harder to get into Settings than it is to contribute code or art, for example (mainly this is because many applicants want to go creating their own stories instead of working within the PlaneShift world and its goals). You apply (you being anyone) in the department you\'re best in - e.g., 3D art, rules, music - and finish enough test tasks for Talad. After enough months, you may get WTB status, and later become a fully fledged PS dev.