Author Topic: I think we shouldn't heal so quickly  (Read 1426 times)

Nyramael

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I think we shouldn't heal so quickly
« on: February 13, 2006, 03:47:06 pm »
Hi i was jus thinking that perhaps all characters shouldn\'t heal as quickly as they do. The main reason is that by the time you are ready to engage in combat again you have fully recovered all HP. This kind of makes healers and healing potions a little useless. You can be half dead and back to 100% in a couple of minutes. I think it should take several hours for that. This would be more realisitc and it would give players/spell casters a chance to make a living out of being a healer or potion maker. Who know\'s it might even out the problem with NPC spawn location hogging.

What think you?

steuben

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« Reply #1 on: February 13, 2006, 04:44:33 pm »
don\'t know what critters you\'ve been going again. but try that after a trepor or one of the harder \'sangs.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Mindari

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« Reply #2 on: February 13, 2006, 04:45:35 pm »
Quote
 I think we shouldn\'t heal so quickly

definatly.
ths entire point of your character having limited health is that it is limited.
one problem is that most game developers dont seem to have a clear of what health actually is

also, the need for dedicated healing & fighting classes or whatever encourages team work
« Last Edit: February 13, 2006, 04:48:14 pm by Mindari »

Pestilence

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« Reply #3 on: February 13, 2006, 04:54:24 pm »
hmm I like the idea, but ofcourse healing potions shouldn\'t be to expensive then or healing spells should be easy recognizable how to get. (don\'t read easy to get, just know where to get it ;) ) Becuase you would need some healers.

Also mana regen ofcourse shouldn\'t be halted like that or magichealers wont be helping others :P.

Mindari

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« Reply #4 on: February 13, 2006, 04:57:15 pm »
yea mana needs to be left alone ;) in some other game there is even a class that uses spells to increase the rate of mana regen, reduce the casting cost of spells, and increase there range, e.t.c.

zanzibar

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« Reply #5 on: February 13, 2006, 06:41:21 pm »
No.  If you have 210 HP, then you SHOULD be able to fight for a very long time.



If you have 65?  Then you\'re going to have problems.




I don\'t think things need to be changed.  Before the big first CB wipe, I had a character which was a fighter but only had 65 HP.  Trust me, the HP of that character was nowhere near regenerating too quickly.
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Stephen McNaire

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« Reply #6 on: February 13, 2006, 06:48:54 pm »
The real question is, how much time do you apparently have to waste? I for one do not have \'hours\' to wait for my health to recover. When I play PS, it\'s once or twice a week and only for an hour and a half. It\'s bad enough I have to waste time when my endurance flatlines after a long exploration stint, I don\'t need to waste even more time waiting while my health bar refills 1% per minute.

Even should mages be able to heal you, that\'s a BIG hassle on the mages. If a mage stands to chat, every 30 secs or less someone is going to come marching through the plazaa shouting \"NEED A MAGE!\", that\'d get old reaaal fast.
« Last Edit: February 13, 2006, 07:02:02 pm by Stephen McNaire »

Sangwa

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« Reply #7 on: February 13, 2006, 08:42:19 pm »
I do think the healing system needs great improvements...
Here, I\'ll give you my opinion. Cherish it:
  • Characters shouldn\'t recover all the way up to 100% health. In a realistic setting your wounds won\'t completly heal if you\'re not healed by someone (thing) competent. The regen rate however isn\'t that bad;
  • A character shouldn\'t be able to use potions in a battle without some kind of malus: it\'s like taking a cup of tea while striking blows at your opponent.
Strange, I thought there were more.
« Last Edit: February 13, 2006, 08:42:38 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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BrotherCaine

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« Reply #8 on: February 13, 2006, 11:41:40 pm »
Quote
shouldn\'t be able to use potions in a battle without some kind of malus


Totally, should lose 1 attack each time.
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zanzibar

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« Reply #9 on: February 14, 2006, 12:05:27 am »
Quote
Originally posted by Stephen McNaire
The real question is, how much time do you apparently have to waste? I for one do not have \'hours\' to wait for my health to recover. When I play PS, it\'s once or twice a week and only for an hour and a half. It\'s bad enough I have to waste time when my endurance flatlines after a long exploration stint, I don\'t need to waste even more time waiting while my health bar refills 1% per minute.

Even should mages be able to heal you, that\'s a BIG hassle on the mages. If a mage stands to chat, every 30 secs or less someone is going to come marching through the plazaa shouting \"NEED A MAGE!\", that\'d get old reaaal fast.





That\'s why I walk around with 150 health potions in my inventory, and I have \"/equip 1 greater potion of health\" hotkeyed.
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Mindari

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« Reply #10 on: February 14, 2006, 09:25:16 pm »
how many gladiators did you spawn camp to get those :P

defender43

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« Reply #11 on: February 15, 2006, 03:48:44 am »
Would put my two cents in, but we use TRIAS. So I\'ll put my two tria\'s worth in:

A competant healer or decent endurance potion should be able to heal ABOVE the max.

Characters should recover their HP differently depending on how healthy they are, so if you\'re ill, you should heal slowly, but if you haven\'t had so much as a cold in years, you should heal fast.

Warriors should heal faster than archers or wizards. They\'re buff and tough, as well as used to getting battered around. The other two have the advantage of range.

Similar, but not quite, I think taking damage in standing sewer water should cause you to regenerate slower, or even backwards, for a while (you know, like infections?)


And sorry if I insulted you ranged or magic peoples. But I do think you guys have an advantage.
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BrotherCaine

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« Reply #12 on: February 15, 2006, 06:59:05 am »
I think healing should be slower, but combat should deal less damage when you win.  Ever hear of parrying?

Oh, except when fighting multiple oponents.  Then you should take damage even if you win.
« Last Edit: February 15, 2006, 06:59:58 am by BrotherCaine »
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Hirogurth

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« Reply #13 on: February 18, 2006, 05:27:56 am »
I don\'t think you should be able to drink potions in combat period cause whos going to stop dig into they\"re pack draw out a drinking flask pull out the stopper and take a drink when they are being hacked and slashed at be an opponent!

As for the speed of healing it should be slower.

As for potions and mages they need to be relied upon more because wouldn\'t you respect and relie on someone who can A. heal  you B. attack from afar and C. probalby be very intelligent and wise cause I mean they\'re using magic the character and the person using them should be intelligent or at least have exstensive knowledge of the game kinda like have to be an advisor
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Necromagvs

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races healing rate
« Reply #14 on: February 22, 2006, 09:06:58 pm »
A few more ideas to consider:

A. Healing during battle in melee, you should waste and attack at least and have enough \"room\" to take the potion, even if you setup the hotkey for it...
B Healing during battle in ranged, mages, archers, should loose an attack/spell/action also. Even when there is some advantage in been so far of the slashing they normally will have lesser HP, there is the balance.
C. Healing rate should be different depending on your health and your race. Ex. If a lemur and a Kran get hit, they should heal at different pace, and maybe depending on the kind of hit, they could have some \"pain\" remaining, meaning, for example if they were hit in a leg, their walking will be slowered.