I have found several texture or graphics related problems, of which I\'ve dutifully made screenshots, which I can\'t post here, but you can request them by e-mail, which is why I\'ll give you the filenames anyway.
shot01.jpg - The staircase to the tavern (near the 90 degree turn) has a sheared wall texture.
shot02.jpg, shot03.jpg - Cobweb textures look very odd.
shot04.jpg - Noticable seam - very ugly.
shot05.jpg - Very strange problem near the watermills(?) in the sewers.
Health is misspelled as Heath. I recommend grepping the source code for this.
shot06.jpg - When you\'ve got the central statue at 12 o\'clock and the Laanx temple at 1 or 2 o\'clock, you\'ll see a noticable seam and bad texturing.
The book in the Laanx temple is upside down.
Sometimes very strange things happen near the sewer entry (I haven\'t got a shot of this yet).
\"You have killed Rat\" - \"Rat\"? With a capital R? It must be feasible to use \"a rat\" or something. Very minor point indeed.
Clear the background of the updater properly, that is prevent all the text from blending together in one big soup as is scrolls by.
Resizing the toolbar looks ugly - make it possible to stick to fixed sizing factors, like .5x, 1x, 2x for instance.
Sometimes icons appear behind the toolbar. When you click them a toolbar button is activated, because the toolbar buttons are actually square. Either make them round (quite easy to program) and/or make icons not pop up under the toolbar. Note: if my single-handed movement with the mouse system gets implemented, this will become a non-issue.
The loot button appears when there\'s nothing to loot. Dim or grey it. Although there is probably someone, somewhere who thinks it is very important that even body\'s without loot need to be actually searched with an actual click on the actual loot button.