Originally posted by r.guppy
1. On death you get a box appears asking you to tick a box.
A. Loss of 1000 tria.
B. Loss of half your PP.
C. Loss of weapon or equipment. [1 item]
D. for new answer a question on game. [within one month]
... No comment
Originally posted by r.guppy
2. Trainers.
A. Each town has a arena, with a second tier for trainers of weapons. Each room has five trainers in a skill. [same skill all levels]
B Outside each Town a magi academy. Six rooms. Two trainers in each room. [same skill all levels]
C. Suggest mock training [animation] to simulate training, and one click to train level. [ Provided you have right amount of tria and PP]
So everyone in this world is freakin awesome!!! Every city has people that master EVERY SKILL IN THE WORLD!!! How great!, now all cities will have a great reputation because they have masters and the others don\'t.... oh, wait...
Training animation could be cool though. And I agree, you should be able to train each level\'s knowledge all at once if you had the necesary PPs and tria, rather than clicking for every single PP.
Originally posted by r.guppy
3. Master forge for smithy skills. [suggested place Hyddla]
Eventually it\'ll come.
Originally posted by r.guppy
4. Alchemy and Herbal school. A master in each. [suggested place Hyddla]
A good thing to have, Alchemy schools and Herbal schools. It\'d be ok to have schools in most cities, but Masters should be harder to find.
Originally posted by r.guppy
5. Training mine. one master miner. [suggested place magic shop]
Yeah, I thought Harnquist was the one. It\'d be cool to have a mining town and have a master miner work (or live, if retired) near there, but still, not so easy to find.
Originally posted by r.guppy
6. L/M/Heavy armor trainers in arena, a room in second tier.
I am strongly against trainers in arena. Why would someone go to the arena to teach the theoretical knowledge of any skill in a place where you\'re supposed to train the practical aspects.
Originally posted by r.guppy
7. Guilds have a master Trainer. [NPC] placed in their guild Building [when they get one] trains all magic and weapons skills, all levels.
Oh, so it would definitely make sense to have a dark way master in the Guild of Baker\'s. Remember, Guilds aren\'t societies meant for ultimate power (ok, some might, but it wouldnt make sense to have master Cooks in them, now, would it. Same thing), they\'re organizations where people with similar jobs, skills or goals gather to help each other. It would make sense to have a trainer who could train guild members to the highest skill level existent inside the guild, so if you\'re a guild of mercenaries specialized in sword fightig, sure, have someone who can train guild members, to make them stronger, but only as far as the most able guild member is skilled. Say you\'re the leader of that guild, and your sword skill is lvl 10, then you can surely train someone who will take care of training newcomers to make your guild stronger, but I ask, could you train him to a higher level? I don\'t think so, so it doesn\'t make sense to have a master trainer, unless there are masters inside the guild, as well as it wouldn\'t make sense to have Master Jewlers in an Alchemist\'s guild. I hope I made mi point clear, and not to confusing, as it sometimes happens.