Author Topic: A few ideas.  (Read 2440 times)

zanzibar

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« Reply #30 on: February 22, 2006, 08:37:16 am »
Life isn\'t about anything.  It\'s a meaningless void filled by our own personal dellusions.
Quote from: Raa
Immaturity is FTW.

Induane

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« Reply #31 on: February 22, 2006, 11:28:20 am »
Quote
Life isn\'t about anything. It\'s a meaningless void filled by our own personal dellusions.


An interesting statement, but ultimately as meaningless as the point of the statement.  

Life is about whatever we make it about and there is nothing meaningless in that from a personal perspective.  Personal perspective doesn\'t mean that it is a dellusion, though that is quite possibly often the case.

derwoodly

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« Reply #32 on: February 22, 2006, 12:58:19 pm »
The meaning of life... err, I actually wish PS would have some of what RG was talking about.

Death box:
  Seems like an immersion killer to me.  I would not want it in the game, but would not cry much if it was.

Trainers in well defined area\'s (rephrased a bit):
  Too me NPC trainers placement seems random and non newbie freindly.  I think you need NPC trainers and,  I don\'t see the drawback to putting all of one skill set of  trainers in the same spot.  Someone who is a warrior trainers should have a building near them and some practice dummies and wooden weapons nearby.  The \"warior\" trainers should train Strength and endurance, armor and other fighting skills should all be in the same easy for newbies to find area.  Well respected magic should be trained in a easy to spot building as well.  

\"Evil\" Magic and thieves skill should be more underground.  Trainers in back alleys and in the wilderness makes more sense for these kind of trainers.  Possible requiring a quest just to be able to use there training funtions.

Guild trainers:
  It would make having a guild building more important if you could have trainers in them.  Again you could make them lower level trainers, in order to keep the hide and go seek nature of training.  However, this is not the \"fun\" part of the game for me.  The issue I would have about this is how to decide what kind and how many NPC\'s a guild got. Do they get one \"super\" NPC that is invincible and can train everything, or do they purchace them similar to Shadowbane?  Maybe they get them based on guild points and type of guild.

Celebrimor

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« Reply #33 on: February 22, 2006, 06:07:31 pm »
Quote
Originally posted by derwoodly
The meaning of life... err, I actually wish PS would have some of what RG was talking about.

Death box:
  Seems like an immersion killer to me.  I would not want it in the game, but would not cry much if it was.


Completely agree on this.

Quote
Originally posted by derwoodly
Trainers in well defined area\'s (rephrased a bit):
  Too me NPC trainers placement seems random and non newbie freindly.  I think you need NPC trainers and,  I don\'t see the drawback to putting all of one skill set of  trainers in the same spot.  Someone who is a warrior trainers should have a building near them and some practice dummies and wooden weapons nearby.  The \"warior\" trainers should train Strength and endurance, armor and other fighting skills should all be in the same easy for newbies to find area.  Well respected magic should be trained in a easy to spot building as well.  

\"Evil\" Magic and thieves skill should be more underground.  Trainers in back alleys and in the wilderness makes more sense for these kind of trainers.  Possible requiring a quest just to be able to use there training funtions.


I agree that at this moment, trainers locations are completely non newbie friendly, and so basic skill trainers should be easier to find. I like the idea of having training grounds and stuff like that, adding to Janner\'s idea of having Alchemy schools and such. Truth is, at the moment, that would imply a lot of graphic designing work to make buildings for them, so I wouldn\'t mind waiting for this to happen when the game is more complete. However, having more basic skills trainers around Hydlaa plaza, or in Akkaio (there aren\'t many NPCs in Akkaio, so this would make the city feel a bit less deserted... although I might be the only one who feels that way about it) is something I definitely support.

The evil trainers should definitely be more underground, but again, for nooby skills they shouldn\'t be too hard to find.


Quote
Originally posted by derwoodly
Guild trainers:
  It would make having a guild building more important if you could have trainers in them.  Again you could make them lower level trainers, in order to keep the hide and go seek nature of training.  However, this is not the \"fun\" part of the game for me.  The issue I would have about this is how to decide what kind and how many NPC\'s a guild got. Do they get one \"super\" NPC that is invincible and can train everything, or do they purchace them similar to Shadowbane?  Maybe they get them based on guild points and type of guild.


I would say, if this is implemented, there should be NPCs for hire, with a daily salary based on their skills. What NPCs you can hire would deppend on skill levels amongst guild members, so the highest skill level the trainer can teach isn\'t above the highest skill level amongst the members, why? because then you need to find actual trainers outside (that\'s how I think it should be, I really don\'t like the concept of having uber skills available so easily). Guild points could also affect what skill lvl trainers you can get, and  I also don\'t think a guild should have trainers with ALL skills available, I\'d set a limit to 5 different skills or so (again, because Im against having everything so easy to get).
« Last Edit: February 22, 2006, 06:08:14 pm by Celebrimor »

zanzibar

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« Reply #34 on: February 22, 2006, 07:43:00 pm »
Quote
Originally posted by Induane
Quote
Life isn\'t about anything. It\'s a meaningless void filled by our own personal dellusions.


An interesting statement, but ultimately as meaningless as the point of the statement.  

Life is about whatever we make it about and there is nothing meaningless in that from a personal perspective.  Personal perspective doesn\'t mean that it is a dellusion, though that is quite possibly often the case.



Life isn\'t about that.  You\'re just making it up as you go along.  You\'re delluding yourself.
Quote from: Raa
Immaturity is FTW.

Celebrimor

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« Reply #35 on: February 22, 2006, 07:56:25 pm »
Of course it is, because life IS about making it up as you go along. If everything done by a person is done meaninglessly, then youre right.
Anyway, we\'re talking about trainers and stuff and PS, not about how happy or deppressed people are.