Author Topic: Archery Ideas  (Read 629 times)

Houlen Aru

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Archery Ideas
« on: February 21, 2006, 04:17:31 am »
I know there is another thread, but I felt like I needed to start something different. I know that ranging isn\'t implimented yet, but my character is an archer, and he trained himself. He made a makeshift bow with a dagger (will be told in future stories) and tied a string to it, it did not work very well, but it did protect him in the hills. The arrowtips were made of flint, the shaft was just wood cut with his dagger, and there were no feathers at the end.

The point is, I\'d like for bowmaking to be a little different than swords, and so on. We need makeshift bows, that can only be made in places with trees. Other weapons, such as swords, could not be made in a forest, unless perhaps, they used a sharp tree branch as one, which wouldn\'t work too well, and wouldn\'t add to realism. There should be more ways to train skills than just trainers. My character taught himself how to use the bow, he didn\'t go to...say, Percival, because he didn\'t know he would be put through a test of survival. Also, for any future ideas, please don\'t have blacksmiths sell bows, that would be VERY annoying. Blacksmiths work with metal, not wood. They could sell arrowtips, but not a whole bow and fully-crafted arrows.

Just a few ideas (I thought them up in about five seconds, well, typed, anyway...but, it\'s true. More archery realism is needed, and these may help if not already planned. I\'m half-asleep, too, so sorry if it\'s hard to understand).
« Last Edit: February 21, 2006, 04:23:15 am by Houlen Aru »

Celebrimor

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« Reply #1 on: February 21, 2006, 04:42:29 am »
Bow Making IS a good idea, and it\'s true, blacksmiths shouldn\'t make them. As for training, maybe to get the first skill level, but affter that you\'d need instruction in the matter. Making a bow to survive is one thing, making a stronger bow to hunt or defend the city walls it way different.

Nyramael

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« Reply #2 on: February 21, 2006, 08:54:55 am »
There is no hope for someone to re-invent a composite bow. You would need lessons from a skilled bow maker to do something like that. The final composite bow took a long time to develop and i don\'t think our characters would have the time to do that. Different bows should be able to be made at different stages in the training. So yes perhaps you can take up to lesson 1 and make your own short bow. Then say at level 5 or something you can make a long bow, and eventually down the track a composite and cross-bow.

Making a composite bow would be fun as you could combine things like tefusang skins and claws, or ubernaught skins and so on and create different strength/quality bows.

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Archon

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« Reply #3 on: February 21, 2006, 09:31:43 am »
On a side note, ranging is implemented to an extend, with swords, obviously not with bows. Longswords do attack from a further distance than short swords.
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Houlen Aru

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« Reply #4 on: February 21, 2006, 12:54:40 pm »
Well, in most cases, ranging is considered as archery. What I\'m getting at, is for basic bows (maybe even basic weapons), we should not need a trainer unless really necessary. We should be able to teach ourselves, until about level three, when our character would not be able to figure something out about his sword, or bow, or whatever weapon. He would go to a trainer and the trainer would tell him what he is doing wrong, so he can work on it, he would teach him all he knows.

Apprentices would be a lot better than just pressing a skill bar and clicking \"buy\" all the time. Become an apprentice under a swords trainer, until about level 20, then move onto the next.

Rolf Blacksmith

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« Reply #5 on: February 21, 2006, 02:56:02 pm »
@ Houlen Aru:

I don\'t know if this idea has been posted before, but it is awesome!
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Darkblade

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« Reply #6 on: February 21, 2006, 11:22:53 pm »
The proper, real life term for people who make bows are bowyers, those who make arrows are fletchers.
Just so you know that blacksmiths deal with metal, not with bows (who came up with that thought?)

Anyhow, just to point some things out:
Makeshift bows and the like are difficult to make, moreso to use. Most makeshift bows are easily broken, or cannot bend enough to be used to any effective degree.

Now, I\'m not going to get into any technical details, but going along the process to actually make a bow is erm... not something you can do every day. It\'s hard enough to finish a bow in a few weeks, let alone a day.
Don\'t get me started on crossbows, either. >.>

Anyhow, what I\'m getting at is that if we placed your character, with no bowyer experience what-so-ever, into the middle of a forest, plenty of wood and such, it would take them a long time to even get a useable bow (From trial and error). Same goes for arrows, for a large number of those made by a person who has no experience, will either shatter when they hit an armoured person, or fly skewed (Off target).

And the waste you get from learning to make a bow is largely non-reusable. What with it being cut wood and all.
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Houlen Aru

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« Reply #7 on: February 21, 2006, 11:29:27 pm »
Well, it would take many tries. I don\'t know much about bows myself, so maybe I\'ll come up with an alternate way he got to using them. :/