My idea is for a way that fishing, swimming and polearm/spear can all be implemented.
Fishing is described as: \'Trains on how to catch fish, what pole or bait to use, what time of day makes for the best catch.\'
This leads me to believe that you can\'t \'interactively\' fish, but it sounds good for surface fishing.
Swimming I think is perfect, since everyone knows you have to be taught how to swim and then try it yourself. If you just jump in a lake, chances are you\'ll drown. If you just learn about it, chances are when you need to swim you will suck very badly... and your chances of drowning are only slightly less than if you knew nothing.
On the technical side of swimming, I think the jump and sit buttons could be used for going up and down and the arrow/wasd keys would move like normal.
Polearm/Spear sounds good too by itself.
Now to throw them all together...
I think it\'d be good if you could use your polearm/spear to fish. (By the way this is best for the Nolthrir, Klyros and Kran races, the others would need extreme swimming skill to stay under long enough) You could dive underwater and find some fish. You pull out your polearm/spear and begin to \'fish.\' It\'d basically be like attacking, except it would only work with a polearm/spear and you don\'t totally obliterate the fish lol. The swimming skill would act like a bonus ontop if your stats so it\'d be like you have two agility stats. You would then proceed to thrust at the fish with your polearm/spear, which would train you in the polearm/spear skill. The fish would have health and each successful thrust would hurt the fish, like fighting, you would do more damage with higher polearm/spear skill as well. The fishing skill would still be most important though, it could be used for accuracy(that\'s what I\'ll call it...), when thrusting at the fish you would have to know where to hit it in order to preserve the precious fillet. The higher your fishing skill the higher the quailty(you know, that handy little 1.0 that sits at the top of every description screen) of the fish you \'catch\'.
Examples:
Polearm/spear master goes fishing(underwater) -> catches a ripped up thing that may have been a fish at one point(quality ~0.1)
Fishing master goes fishing(underwater) -> catches a pristine fish after a very long time(little damage because no polearm/spear skill) with only the head damaged(nobody eats the head)(quality ~1.0)
Fishing and Polearm/spear master goes fishing(underwater) -> catches a pristine fish quickly with only the head damaged(still, nobody eats the head, except the cheeks..)(quality ~1.0)
So what do you guys think? Good, bad, piece of crap that will be deleted instantly?