Author Topic: lost monsters  (Read 1425 times)

steuben

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lost monsters
« on: February 24, 2006, 05:04:24 pm »
i know that everyonce in a while a critter will misspawn. i\'ve tried the unstick trick. basically trying to unstick near where the monster was, or where it spawns, or something like that. and still no critter.

so my question is. is there a way to either bring that poor creature back? or report that he is mia?
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Nilrem

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« Reply #1 on: February 24, 2006, 06:37:57 pm »
Some time does creatures end embedded in walls, out of sight and range of normal weapons.
There\'s, anyway, a thing that you can try to do, if you know where the monster dissapeared, more or less.
You\'ll have to use target next nearest npc in order to have that monster selected (and not the ones around you, but that \"missing\" one instead) then you can use the arrow spell on it. You\'ve the chance that the creature will try to attack you, and perhaps it will appear near you (\"teleported\" back again so it can attack you) if it doesn\'t, then the only thing that will restore him, theoretically, to its default position would be killing it completely.
Perhaps there\'s an option for GM to deal with this specifical issues, but I\'m unaware if they do have it, and if dealing with a \"lost creature\" is on their priorities.
Anyway, cheer up whenever a server crash happens. On restart all creatures should be back on place ;)
Are there any MoonSeekers left?

Karyuu

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« Reply #2 on: February 24, 2006, 06:56:15 pm »
Man, the GMs are often plagued with \"NPC went missing! Hunt down!\" requests ;) And more often than not they\'re in some bizarre location, falling endlessly of the edge of the world. We\'ve requested a sort of invisible wall around most places you can fall off of, so if things go well such \"displacements\" will occur less and less.

Follow Nilrem\'s suggestion for now, and if it doesn\'t help or if such things happen again in the future, send a petition with the name of the NPC (something as simple as \'Rat\' or \'Rogue\' will do), its approximate default location using /pos, and how it went missing - if it just didn\'t respawn, if someone lured it away and it was never seen again, etc.

Sometimes this is quite possibly the most annoying issue.

*edit*

As for how that\'s dealt with, for curious minds - GMs have a list of NPC IDs, unique to those NPCs, and their default /pos locations. The list is gargantuan and tiresome on the eyes, but useful for just such a situation. So someone ends up /teleporting to those IDs that match the NPC name that went missing and its spawn position, one by one, until the \"right\" one is found in some place it\'s not supposed to be in. After which it is teleported back to its rightful position, and there is sunshine and rainbows :D

Except more often than not more falling NPCs are found, and it turns into a giant task.
« Last Edit: February 24, 2006, 07:09:52 pm by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.