Since updating to 0.3.013 I\'ve noticed that my spells are interrupted more often than before. I did some testing and this is what I found.
- Running while casting a spell causes the spell to be interrupted, as it did before the updated.
- Walking normally and turning do not interrupt spell casting. Again, this is the same behavior as before the update.
- Strafing alone does not interrupt spell casting, but strafing while walking forward or backward does cause the spell to be interrupted. This is what seems to be different from 0.3.012.
From what I have read, it seems spells are only supposed to be interrupted from running, so I\'m guessing this is a bug. Please correct me if this new behavior was intended.
I\'ve also noticed something else in regard to interrupted spells. When you begin casting, a \"Spell casting\" window appears with a progress bar inside. The window disappears when the progress bar reaches the end and the spell is cast. When a spell is interrupted, this window still remains visible until the progress bar reaches the end. Perhaps this window should disappear or somehow display that the spell was interrupted so that it doesn\'t seem like you are still casting? I suppose this isn\'t a bug so much as an item for the wish list, though.