Author Topic: Random name generation  (Read 1257 times)

zorbels

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« Reply #15 on: February 28, 2006, 07:32:18 pm »
I just skimmed over most of the posts. The only thing I have to say is do we really want to know the name of the persons we kill? Seems a little weird to me. If the dev are going for realisim in the game, then in my opinion that is not natural to know the name of the \"rogue\" you would kill.


Quote
Originally posted by defender43
Yes, but what I\'m saying is, if he has a name, he\'s just like anyone else... until he attacks you. If he has a sign above his head that says \"Rogue\" You know that he\'s a Rogue from two blocks away. But if that sign says \"Signar Lefusco\" you don\'t know he\'s a rogue until either you notice his clothes or he attacks you.

Know what I mean?



 Technically there is an opition to turn tags off so that you don\'t see the names at all, so that solves the problem really.
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defender43

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« Reply #16 on: March 01, 2006, 02:55:55 am »
Quote
Originally posted by hook
I mean ...you meet a Larry rogue and know you can kill it, but then a Bob rogue spawns and you say to yourslef \"Oh, blimey! It\'s a Bob! Run for your life!!!\"


That\'s just it, though. Rogues aren\'t cranked out of a factory, they should each be different. And once you kill that particular one, doesn\'t it make sense that, since he\'s dead, he won\'t be attacking people anymore?
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Nyramael

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« Reply #17 on: March 01, 2006, 05:49:00 am »
Thinking about the whole topic of labels i realised that the NPC labels just make it blatantly obvious that you are dealing with a rogue or not friendly creature (which you could guess anyway by their gear).

I think rogues are slightly different, from time to time, i think it\'s a result of the random number generator in combat, sometimes the same rogue in a spawn spot when i was about the same level as him would do more damage, and other times not hit me at all.

Also i think labels should be something that players set on each individual person they meet. So that way a character meets someone, they become friends, you should be able to recognise that person later, i.e. attach a label to them. That way strangers are strangers until you meet them, or are introduced to them. That might also make NPCs blend into the crowd a little better to.

Some more random spontaneous, not fully thought out ideas :P

defender43

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« Reply #18 on: March 01, 2006, 05:55:15 am »
Nyramael, there is a different thread for that. This thread is about generating random names for Rogues and Fanatics and Gladiators, and why it should/should not be implemented. You are off-topic.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.

Nyramael

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« Reply #19 on: March 01, 2006, 06:25:00 am »
sorry about the off-topicness

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That\'s just it, though. Rogues aren\'t cranked out of a factory, they should each be different. And once you kill that particular one, doesn\'t it make sense that, since he\'s dead, he won\'t be attacking people anymore?


I thought that in PL people don\'t really die they just go to the Death Realm and return later if they can figure out how to get to the portal. Should this or shouldn\'t his apply to NPCs/rogues that we beat up?

meanwhile on topic...

I think that some rogues should have names and be slightly more powerful than others. So that way you have infamous and well known rogues around causing havoc, and also unknown weaker rogues who no one knows about.

While throwing in a random name might make things a little nicer and more interesting for the role playing, it doesn\'t actually make that much sense that you can be walking down the street and know someones name just by looking at them.

In a sense we do have a few players who are like that, some fanatics and NPCs who have \'normal names\' and if you approach too close will turn on you.

Correct me if i\'m wrong but what i am guessing your idea is, is to have NPCs about with names so that you don\'t know which one is friend or foe.

This would only work well if the NPCs moved around much more often and covered a greater territory. rogues/attacking NPCs and merchant/trainer NPCs that travel from Hydlaa to Ojaveda would be really interesting.

please note that when i go slightly off topic i\'m not trying to divert the thread or anything i\'m merely making suggestions in attempt to further, test or oppose your ideas. Again, sorry if i go too off-topic with suggestions.

defender43

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« Reply #20 on: March 02, 2006, 04:55:39 am »
No, that post is very on-topic. You keep bringing new ideas and stating their relation to the idea.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.