sorry about the off-topicness
That\'s just it, though. Rogues aren\'t cranked out of a factory, they should each be different. And once you kill that particular one, doesn\'t it make sense that, since he\'s dead, he won\'t be attacking people anymore?
I thought that in PL people don\'t really die they just go to the Death Realm and return later if they can figure out how to get to the portal. Should this or shouldn\'t his apply to NPCs/rogues that we beat up?
meanwhile on topic...
I think that some rogues should have names and be slightly more powerful than others. So that way you have infamous and well known rogues around causing havoc, and also unknown weaker rogues who no one knows about.
While throwing in a random name might make things a little nicer and more interesting for the role playing, it doesn\'t actually make that much sense that you can be walking down the street and know someones name just by looking at them.
In a sense we do have a few players who are like that, some fanatics and NPCs who have \'normal names\' and if you approach too close will turn on you.
Correct me if i\'m wrong but what i am guessing your idea is, is to have NPCs about with names so that you don\'t know which one is friend or foe.
This would only work well if the NPCs moved around much more often and covered a greater territory. rogues/attacking NPCs and merchant/trainer NPCs that travel from Hydlaa to Ojaveda would be really interesting.
please note that when i go slightly off topic i\'m not trying to divert the thread or anything i\'m merely making suggestions in attempt to further, test or oppose your ideas. Again, sorry if i go too off-topic with suggestions.