Author Topic: Low Poly Character  (Read 2901 times)

John80sk

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Low Poly Character
« on: February 26, 2006, 02:11:15 pm »
I\'ve been playing Planeshift a bit now and noted the shortage of 3d models so I thought I\'d take a crack at low poly character modeling.  No texture yet but I\'d like some opinions before I start uv mapping.  Meant to be a female nothrir, but I\'m not sure if that\'s what it will stay, heh.

http://img.photobucket.com/albums/v521/john80sk/ElfRender.jpg

EDIT: Forgot to mention, 1,448 polies
« Last Edit: February 26, 2006, 02:13:47 pm by John80sk »
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Karyuu

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« Reply #1 on: February 26, 2006, 02:45:46 pm »
Niiice! I particularly like the facial structure. Very elven. Not a bad poly count, too :) Might want to model some clothes on her though, unless she\'s going to end up wearing very skin-tight leather ;) I\'m very curious as to how your texturing will look.
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Wired_Crawler

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« Reply #2 on: February 26, 2006, 03:02:57 pm »
Very good :)
Karyuu is right though, model must look like wearing some clothes (unles she is topless dancer ;) )
Number of polys is very reasonable, even model of groffel has more.

---
On a side note - it would be great if characters could really wear clothes, armor etc.
Ah, and what about rule \"models shown publicly won\'t be included in game\" ?
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JellyWerker

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« Reply #3 on: February 27, 2006, 12:05:05 am »
Well done! I\'d design some clothes for her, then try to figure out what you need to model and what can be textured on.
Warning: Prone to common sense.


John80sk

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« Reply #4 on: February 27, 2006, 02:31:12 pm »
Thanks for the comments, I added clothes today, which with this low poly of work basically consisted of welding the breasts together since the concept art seems to involve a bathing suit type deal... Also started on the texture, but it\'s not complete enough for me to bother showing.

I had another case of insomnia tonight though so I decided to model a male Xacha.  1579 polies but there\'s a ton of optimizing I can do.
http://photobucket.com/albums/v521/john80sk/?action=view¤t=XachaMRender.jpg
« Last Edit: February 27, 2006, 02:31:56 pm by John80sk »
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Ehatihen the Cowardly Kran

Zaxim

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« Reply #5 on: February 27, 2006, 06:43:31 pm »
Very good, and let me guess.  You\'re using 3DS Max, those renders are very characteristic of the daylight rendering system.

My one concern with the nothrir is that her head seems to be a little large for her body.  Unless elves have big heads....

Karyuu

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« Reply #6 on: February 27, 2006, 07:17:38 pm »
Beautiful modeling :) I\'m going to keep a keen eye on this thread.
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zanzibar

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« Reply #7 on: February 27, 2006, 08:28:35 pm »
Cool.... the female\'s head are a bit big... are you going to join the developement team?
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JellyWerker

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« Reply #8 on: March 01, 2006, 05:51:35 am »
That wouldn\'t be fair to cherppow, who made over a hundred models, although doubtlessly of less complexity :P j/k
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defender43

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« Reply #9 on: March 02, 2006, 02:16:32 am »
zanz is right. Head too big. Makes the rest of her look small. And PLEASE put some clothes on her.
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Karyuu

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« Reply #10 on: March 02, 2006, 03:34:24 am »
Quote
Originally posted by defender43
And PLEASE put some clothes on her.


It\'s not a disaster, the shape of the body is sculpted wonderfully ;)
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defender43

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« Reply #11 on: March 02, 2006, 03:56:02 am »
I know, but still...
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JellyWerker

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« Reply #12 on: March 02, 2006, 05:07:58 am »
Don\'t be prudy! ;P

j/k, he\'ll get around to clothes I\'m sure, but they are actually a lot harder to model than people think. Plus, since it\'s jsut gray right now, why does it matter? She may be wearing a leotard.
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defender43

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« Reply #13 on: March 02, 2006, 03:59:04 pm »
I can be prudy if I want.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.

Fogao

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« Reply #14 on: March 02, 2006, 04:58:42 pm »
it \'ll  be cool that you would contribute in the team, i see you can.

Btw: would you like to work in out 3d  one of my drawings?
(Not those on the forum)