Well I agree Karyuu that a killcounter is indeed somewhat iffy. The best thing I think would be if there would be a choice as to what will determine victory. Have several ways in witch a guildwar can be won and have the two guildleaders agree on one most fitting to the reason they are fighting.
Perhaps have multible kind of challenges or have a window like trade for guildwarchallenges
Ofcourse this may still be far in the future but seems like the best way in the end.
Territory? Gaining territory is often the demise of an army. Think Napolean versus Russia, or the advance of the Mongols. The Mongol empire is probably a better example, since they collapsed after gaining a massive amount of territory but without really loosing it.
the demise of an army indeed. In Napoleons case it\'s a clear example of him not being able to claim he won. He ofcourse could say that but the fact he was thrown in exile on an island makes this kinda unbelievable.
As for the mongols they collapsed, but not becuase of the loss of a battle. Guildwars should symbolise the battles. everything in between in the battles that influences things would still be roleplaying ofcourse so roleplaying could make a war never happen. Make an empire fall apart from within.
What about the battle of the Masada? Those defending the Masada committed suicide so that the Romans wouldn\'t be able to claim their victory. Who really lost the battle? Who really won?
There are also many times where a country which is taken over has \"absorbed\" the conquerers. Think France versus England a thousand years ago.... England and India, or the Mongols and India before them.
Well I would dare say they wouldn\'t have commited suicide if they wouldn\'t have been forced by the Romans. Making the Romans the victors even if there wasn\'t a battle, but again if there is no battle it still falls under roleplaying.
As for being absorbed. That happenes over many years. It\'s obviously something that falls under roleplaying as it happened after the battle, so again I don\'t see it as having baring on how guildwars as a gamemechanic should work.