More importantly, currently it is impossible to negotiate obstacles that are trivial in real life, because you can only jump.
Take for instance a ledge 1 m high. In real life you can easily climb it. In PS, the only way is to try to jump it, which won\'t work, because 1 m is a lot higher that way. Same holds for fences etc.
There are lots of low ledges that my character can\'t jump, but in RL could be negotiated in a single step...
It would also be nice if running starts had a more noticable effect. I know from experience that low fences that I couldn\'t possibly jump from stance, are trivial with a running start.
Also our characters seem to make it themselves very difficult by insisting that their legs point straight down at all times. That effectively makes all objects about 50 cm higher too.
I really liked Zelda\'s way of jumping. For the uninitiated: there is no jump key, but your character jumps automatically when needed. It sounds very odd, but it works very good. Also in Zelda you could climb stuff.
I\'m not arguing that PS should be like Zelda, because it shouldn\'t. But at some things Zelda just does a wonderful job. The interface was very clean and intuitive too.