Originally posted by zanzibar
Trust me, you don\'t have to tell me that what is or isn\'t a good sound is something which is highly subjective.
Nonetheless, the sounds are now harsh and metalic, and not like the clashing of metal. Actual clashing of metal is a rather pure sound with a fundamental followed by a series of overtones and harmonics. This is a different \"metalic\". It\'s more to do with missing \"mid\" frequencies perhaps. I\'d have to fool around with the sounds and look at them graphically to speak intelligently on what exactly is making them sound they way they do.
No sounds were changed lately, just the renderer. If it sounds different, it\'s the engine. And from what you\'re saying, it seems it\'s not working well.
I briefly checked the samples, all of them are 22kHz, which means there\'s plenty mid-range and not enough high-range. And most of them are just plain \'thuds\', no metal involved, since we don\'t really have a system to recognize what weapons are being used against what material.
Gotta check in-game too, just for sure.
Edit: sounds ok here. The only problem is quite heavy low-pass filter used on the sound positioning, but that doesn\'t create anything similar to the problem you are experiencing. Could be related to the fact the sounds are 22kHz, check your drivers, maybe try different version *shrugs*
Anybody else having this problem?