Author Topic: My Low Polly Collection  (Read 2220 times)

Mentak

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My Low Polly Collection
« on: March 06, 2006, 05:21:05 am »
Here it is folks. I\'m happy to be a part of this community. Maybe after some time, I could be a part of the design team :).

Dagger: It has no UV, just materials. It took me like 7 minutes to make. Not that fancy, but great for any 3D game. Dont mind the shadows, they are just for looks :o). Hope you like it.

« Last Edit: March 06, 2006, 05:22:03 am by Mentak »

Karyuu

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« Reply #1 on: March 06, 2006, 05:26:28 am »
Shiny! :) Good basic designs, but I\'d love to leave off some of that glean and actually see the steel, y\'know? ;)

Can\'t wait to see more from you, regardless.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

ArcaneFalcon

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« Reply #2 on: March 06, 2006, 06:46:19 am »
Not bad, you seem to have the basics down.  Try getting lots of reference for whatever you make next (google image search helps here) and see if you can put more detail into it (but without sacrificing too many tri\'s).  Keep up the good work.

:emerald:

Mentak

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« Reply #3 on: March 06, 2006, 06:55:52 am »
I dont really use google alot. I like to make models from images made by me. Most of the detail comes from the uv textures. Thanks for the C&C.
« Last Edit: March 06, 2006, 06:57:35 am by Mentak »

Karyuu

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« Reply #4 on: March 06, 2006, 07:04:29 am »
There\'s nothing wrong with using references :) The best most proffesional artists use them, and beginners/intermediates more so.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

ArcaneFalcon

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« Reply #5 on: March 06, 2006, 12:07:31 pm »
I don\'t really care where you get the reference, but you need to start using it.  Compare your model to something like this .  They don\'t look very similar.  There\'s lots you could do to the basic shape of your knife to make it more realistic without sacrificing any polys at all.  It\'s fine to model concepts that are your own, but if those concepts aren\'t based off of lots of solid reference, 9 times out of 10 the finished product will lack detail.  You\'re right that there is a lot that can, and should be, put into the texture, but having a detailed model is just as important.

:emerald:

defender43

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« Reply #6 on: March 06, 2006, 04:02:45 pm »
Arcane. It\'s called \'creative license\'. Ever heard of it? Shatter somebody\'s hopes like a hammer on glass.  :(

My opinion is: Looks good keep it up.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.

ArcaneFalcon

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« Reply #7 on: March 06, 2006, 07:50:16 pm »
Creative license, and choosing to not use reference are two very different things.  I\'m not trying to be mean, but when someone tells me they\'re going to choose to not use reference I\'m going to let them know just how bad an idea that is.

:emerald:

Gentar

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« Reply #8 on: March 06, 2006, 11:52:36 pm »
Arcane is not saying to copy that item in the picture poly-per-poly, Hes just saying use it to get an idea of scales, proportions, functionability, and realism. When you\'ve looked at enough references, then you can get an idea how  to create something wonderful. And when you talk about creative liscence, where was it used in this model? Theres nothing interesting or original about it, its bland and plain. Sure its a good model, but when he gets his personal flare into it, which comes from studying erferences and then coming up with ones own ideas, it will start to look more impressive.
« Last Edit: March 06, 2006, 11:53:51 pm by Gentar »

Mentak

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« Reply #9 on: March 07, 2006, 12:24:41 am »
Well, yeah, it is kind of dull. I just made it while i was in a hurry. I can add a few touch ups if you like.

Gentar

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« Reply #10 on: March 07, 2006, 12:31:41 am »
I didnt meen to sound harsh but its the way I felt about it. And fixing it is up to you. I would like to see some interesting curves or shapes of the hilt or blade.  Like Arcane said use some references for ideas. There are some weapons drawn all over these morums including my armor thread that you could check out, or look on the web under google images, for daggers. I think you need to give it some life.

Mentak

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« Reply #11 on: March 07, 2006, 05:56:12 am »
Oh man. I hate it when this happens. I remodeled the dagger and made it better looking. Then I spent an hour with the UV. Now When I tried importing the uv. The program crashed on me. Worst of all, I forgot to save :,(. I guess I\'ll move on and make a sword.

Thats time well spent. Here it the uv if anyone wants to see it. http://img453.imageshack.us/img453/4143/daggeruv7hx.jpg
« Last Edit: March 07, 2006, 05:59:49 am by Mentak »

Mentak

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« Reply #12 on: March 08, 2006, 04:58:32 am »
Ok, I made a sword, and I added much more detail to it than the dagger. Enjoy:





Seeing Elentor\'s work, makes me feel like a grade A noob. :,(
« Last Edit: March 08, 2006, 05:11:08 am by Mentak »

Elentor

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« Reply #13 on: March 08, 2006, 05:13:54 am »
Nice improvement.
But it looks like a toy sword.
I suggest you looking for references. For now, keep in mind even for a short sword the blade ought to be a little longer.

When using dull materials, try to choose colors that represent the final idea you\'re pursuing, or adding generic textures.

Mentak

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« Reply #14 on: March 08, 2006, 05:49:54 am »
Well, in your thread I asked where you get your textures from. Mine look like crap. Could you tell me where you get your textures (If you do) and what UV Mapper you use?