Author Topic: automining  (Read 2984 times)

Toxich

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automining
« on: March 06, 2006, 09:16:23 pm »
Automining should be made for the game.


I am talking about a command that gives you the possiblity to mine a certain of number of times before the characer stops.


Like  lvl 3 means you can automine 3 times.

This would save some time and also make the game more rewarding when getting higher lvlv in mining.


there coudl be a downside for it so It doesnt get too good.

for example.   you can\'t interrupt automining    which means if your under attack you\'ll propably die.



Karyuu

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« Reply #1 on: March 06, 2006, 09:37:00 pm »
This belongs in the Wishlist more so than here.

What would be the benefit of this besides making it easier for \"higher lvls\"? We don\'t want most things to be automatic - maps, commands, etc., because you should control your character as much as possible, not the game mechanics. Being unable to stop mining is also unrealistic - your character is supposed to be a real person that should be able to react to anything (an attack especially) however he or she wants. Usually this would mean dropping everything else and defending.

I don\'t think this will work at all.
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DaveG

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« Reply #2 on: March 06, 2006, 10:10:43 pm »
Yeah... automatic playing is in general a bad idea.

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hook

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« Reply #3 on: March 06, 2006, 10:46:14 pm »
No ...just no

Why? Search the forums ...if nothing else, I think I explained the very same thing just a few days ago ...plus I remember this is something we discuss every few months again from anew ...and the answer is still: No!

automapping == bad

close thread?
1) wrong (sub)forum
2) the same user wrote another thread with the same content in another (sub)forum

p.s. sorry for being so direct, but i haven\'t slept much lately... you get the idea...
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AryHann

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« Reply #4 on: March 07, 2006, 10:19:26 am »
Independently by the belonging of this topic to the right subforum or not, I think the problem is that generically the game should be as less mechanic as possible.

If you would have the character \"piloted\" by the engine itself, where would be the fun?

That is why you have to move everytime you want to mine. We try to design the game for avoiding this kind of \"auto\" game.
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Baldur

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« Reply #5 on: March 07, 2006, 01:13:31 pm »
Yeah, it shouldn\'t be easy to become the best! That\'s my two cent and my opionion! O.O

Toxich

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hm
« Reply #6 on: March 07, 2006, 11:00:22 pm »
OK..

well  then maybe you should make mining more rewarding somehow then.


because right now.. it takes alot of time and it\'s not even fun to stand mining 30 minutes just to make 1-2K in money selling diamond crystals.


Its so boring and you also get alot more by just killing monsters.

you get faster xp and more xp in several kategorys when slaying monsters and you can also loot stuff and sell it.

It doesnt feel very rewarding when I go with my dwarf at lvlv 3 mining and dont get upp mining levels and just stand the in one spot very long time   and wait wait wait. and get some money and almost no xp and the things you mine can\'t even be used for anything except being sold to 1 npcs in the town.


Or if there\'s a better way  maybe you could tell me then because it seems totally impossible to learn this game without asking 1 million questions about everything   lol.

(still like the game so that you know) it has great potential.

Karyuu

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« Reply #7 on: March 07, 2006, 11:13:21 pm »
Yes, mining will be adjusted to make it both more fun and rewarding for players.
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acraig

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« Reply #8 on: March 07, 2006, 11:34:58 pm »
We are hard at work populating the database with more and more crafting information.   Mining will be the base of the initial system since blacksmithing is the first major area we will be using.  As a result the demand for raw materials will go up since people will need a lot of it and different types.
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zanzibar

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« Reply #9 on: March 08, 2006, 11:33:17 am »
Will there be an inventory wipe before crafting is implemented?
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DaveG

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« Reply #10 on: March 08, 2006, 10:22:03 pm »
Quote
Originally posted by zanzibar
Will there be an inventory wipe before crafting is implemented?

We don\'t have any sort of hidden plan about this sort of thing.  I don\'t expect anything really soon, but if we need to wipe, we\'ll wipe.  Until then, don\'t worry about it.

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Hadfael

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« Reply #11 on: March 14, 2006, 01:56:40 am »
When you say that mining can be boring, it is a compliment to the realism of the game. Mining IRL was never an easy task. But the miners are often nice people, more interrested in interraction with other players than in the easy glory of money.
Everyone can come to Yliakum and kill rats with his fists. Only people looking for a place in the economy and the society are interrested in going to dark places to mine.
Most of the miners you will meet are ready to share knowledge about the best places and chat while mining. Greet a miner and he will soon tell you what he is digging and if he is lucky or not. Do the same with many fighters and they will look at you like a competitor instead of a co-worker.
Allowing bots to mine would end this and turn mines into a silent bots working place with no interrest.
Miners are the foundation of the economy of Yliakum. And there is more fun in mining with good friends than looking for a free monster spawn even with a group of friends.
With the need for ore and raw meterials that crafting will \"soon\" add to PS there won\'t be enouth miner before long.

The answer to every \"automate this\" thread, even in the wishlist will always be the same: PS is a MMO, the point of playing with other players is to interract with them, not only competition. PS is not a screensaver that you can launch in background to levelup a character with no personality but with a lot of money/levels. It is a RPG where you build a character personality and history in your interraction not only with game mechanics but with other people. Keep that in mind and have fun :)

Mazog

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Re: automining
« Reply #12 on: March 26, 2007, 02:26:44 am »
Independently by the belonging of this topic to the right subforum or not, I think the problem is that generically the game should be as less mechanic as possible.

If you would have the character \"piloted\" by the engine itself, where would be the fun?

That is why you have to move everytime you want to mine. We try to design the game for avoiding this kind of \"auto\" game.

Imagine, for a moment, that your character did not automatically breathe by themselves.  For the sake of realism, and to avoid seeing dozens of auto-breathers standing around Hydlaa plaza, you were required to direct your character to inhale and exhale at regular intervals.  Failure to maintain a proper rhythm would lead to loss of consciousness and, eventually, character death.

What would this accomplish?  For the sake of realism, the game has now sacrificed any opportunity for role-playing.  Every character, save those controlled by the fastest typists, has lost the means to communicate.  They pass out before getting two sentences out of their mouths.  With no communication, there is no community, and hence, no game.

You may be thinking this example is a little extreme, but consider the ease with which a character that has worked his entire life in the mines should be able to swing a pickaxe.  To a veteran miner, such a task comes as easily as inhaling the very air around him.  There is no longer any requirement for active thought.

What exactly is the goal of such a strict no-automation policy?  To avoid a horde of silent robots standing at the mines, obviously.  This is a noble goal, but it is simply not practicable through the current Planeshift policies.  If you survey the mines today, there is nothing more than a score of silent characters.  There may be players behind those keyboards, but they are too preoccupied with getting RSI than actual role-playing.

Where are the miners singing work songs?  Where are the miners telling bawdy jokes?  Where is the realism?  In my opinion, there is no practical difference between a silent automaton that is run by a script and a silent automaton run by a player who is too preoccupied with pressing the right buttons at the right time to actually bring his character to life.  Both kill the suspension of disbelief faster than my character can take his next breath.


As players, we are not the characters arms and legs so much as we are their hearts and minds.  The keyboard makes a poor interface, and the more bandwidth that is required to extend those muscles, the less that remains to express that spirit.  It may seem non-intuitive, but automation is an incredibly useful tool for role-players.

Gharan

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Re: automining
« Reply #13 on: March 26, 2007, 03:01:39 am »
Erm... This thread is kind of old.  :P

And you mention no-singing or jokes at the mines, you don't remember the platinum mine then.  :)

lordraleigh

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Re: automining
« Reply #14 on: March 26, 2007, 04:20:11 am »
Erm... This thread is kind of old.  :P

And you mention no-singing or jokes at the mines, you don't remember the platinum mine then.  :)

As long as the post is useful and not just a BUMP, there is no problem on the thread being old.

I don't see it as a bad idea, currently it is pretty difficult to combine mining with talking, as you must type or shortcut the command for mining, then write say a message and hope it does not take too much of your time(or it would mean you will waste more time mining as it is interrupted by chatting)

For last, should we players share in a certain level the monotonous hard work of our characters? In PnP RPG sessions, when such activities happen, they are 100% automated(except for the occasional dice rolls), and all that happens is just a brief description of them with the aid of a GM, so such jobs won't ocuppy much of the roleplaying time, taking space from the more interesting and fun aspects of a RPG. This is a game, not a job. I wouldn't want to work in a repetitive task for a virtual character in a virtual world.