Originally posted by Pestilence
Running down steep stairs to me sounds like the perfect situation for breaking your own neck.
Falling of a staircase can kill you, but the staircase where you already lose health is hardly steep and I highly doubt it\'s realistic everyone would fall there. Also you would only have a chance of breaking your neck if you fell and when you don\'t the biggest damage you have is that your feet hurt. I don\'t think that should be represented by loosing health.
Not to mention it\'s only a game and some things I feel should be a bit safer then it would be in RL.
If one jumps, or flies, down a stair from the top to the bottom it is equivalent to running off a cliff--and some people bounce a couple of times. Cure = more health points (strengty, etc) for your character, then you will only get injured.
About running on the steep hills: I\'m not sure which would be worse, jumping from top to bottom of a steep slope, or tumbling down a rock face--seems to me no sensible person would \"run\" on a steep slope [in game it is very difficult to determine how steep slopes are unless checked from many angles, and then there are a few glitches--where it seems the landscape disappears (like with the staircase in the tower) you see it, but it isn\'t really there.]
I\'ll ask for all the devs that don\'t really have time to fix these things (but anyway): If you would please WALK (testing) all around where you fell down and died on the hills, then if you fall into the landscape and die report the bug to a gm, with the approximate /pos (if that works) of where you were. Note: sliding down a long slope and dying as a weak character does not count as a bug with the landscape.