Author Topic: How big a PS world is too big a PS world?  (Read 4003 times)

Drey

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« Reply #15 on: March 13, 2006, 10:29:14 am »
Quote
Originally posted by Mentak
Im guessing, from all i have read and heard, we will have player controlled kingdoms.  And thats when we have alot of players :3.


maybe you need to catch up on recent events a little
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Xyl

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« Reply #16 on: March 13, 2006, 06:01:23 pm »
Well look at the size of WoW. It\'s huge and you always see people running around... I see Planeshift expanding proportionally with the active in-game population.
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Pestilence

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« Reply #17 on: March 13, 2006, 07:22:25 pm »
Well I hope so although the question ofcourse would be if we will have enough serverspace and bandwith so it will still beplayable at that time ;)

jkid

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Re: How big a PS world is too big a PS world?
« Reply #18 on: April 30, 2006, 02:22:20 am »
Heck if the dev's can make a game good enough to hold my attention for that long I'd sell my internal organs :'( to get more servers  :lol:
 

StarsAndBars_1018

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Re: How big a PS world is too big a PS world?
« Reply #19 on: May 03, 2006, 06:35:57 pm »
I'm sure that we'll have about two or three servers before we really need to concern ourselves with things like teleportation between kingdoms. 

Look at it this way, guys. At least we've already passed the amount of players on Dark Age of Camelot's main PvP server. ;)



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Robinmagus

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Re: How big a PS world is too big a PS world?
« Reply #20 on: May 04, 2006, 02:57:58 am »
I thought they weren't going to split up servers and junk...oh well.  :-\
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neko kyouran

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Re: How big a PS world is too big a PS world?
« Reply #21 on: May 04, 2006, 03:02:43 am »
The way it was explained to me, when that time comes, multiple servers will be used to load balance, but you will conect to the same world, and interact with everyone and everything no matter wich physical server is actually handling your character.  Multiple physical servers to load balance, one logical server to play on.  Its like the oposite of spliting up a physical hard drive into multiple logical drives or for easier thinking, not like WoW's Setup.

StarsAndBars_1018

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Re: How big a PS world is too big a PS world?
« Reply #22 on: May 04, 2006, 06:33:33 am »
The way it was explained to me, when that time comes, multiple servers will be used to load balance, but you will conect to the same world, and interact with everyone and everything no matter wich physical server is actually handling your character.  Multiple physical servers to load balance, one logical server to play on.  Its like the oposite of spliting up a physical hard drive into multiple logical drives or for easier thinking, not like WoW's Setup.

So its like one big striped RAID? :P
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neko kyouran

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Re: How big a PS world is too big a PS world?
« Reply #23 on: May 04, 2006, 06:50:44 am »
Took awhile but I found the old discussion we were having about it. 

Should be good to start here and read through the few posts made on the subject.

http://hydlaa.com/smf/index.php?topic=22559.msg247839#msg247839

Alphi

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Re: How big a PS world is too big a PS world?
« Reply #24 on: May 04, 2006, 07:32:57 am »
Quote

So its like one big striped RAID? :P
Quote

Its more like a proper Enterprise solution

1 Server for the database.
additional servers to handle the Business Logic..

you could easily expand the number of Online players using this model..

they may even choose to host different regions on different servers.. this would be the cheaper option in terms of complexity.

Segregating the regions by server could also mean you could control the amount of people IN one region.. so that you dont get a mass migration of people in one area...
If you had several 1000 people in Hydlaa square for example most peoples GPUs would over heat and explode...



dying_inside

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Re: How big a PS world is too big a PS world?
« Reply #25 on: May 05, 2006, 08:22:19 am »
Well I figure, that they are going to have to make whatever  level we are on at the moment, of the stalctite and then at some very distant point in the future create the large stairs that run round the outside of the thing into the lower/ Higher levels of  it. That and the pully systems, flying  etc.
And before they even start work on another level they would have to create the internal maps involved in the world. Things like caves, and dungeons and all the rest of it.
Basically it will be a while  before we even get to multiple levels as they need to consider the above and create that.

Gothi[c]

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Re: How big a PS world is too big a PS world?
« Reply #26 on: May 05, 2006, 09:50:13 am »
At the current rate of expansion, PS will be 1.25 X bigger in about a hundred years.
;)

dying_inside

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Re: How big a PS world is too big a PS world?
« Reply #27 on: May 05, 2006, 05:52:29 pm »
At the current rate of expansion, PS will be 1.25 X bigger in about a hundred years.
;)

Yeah but thats only becuase the number of layers on the server is exactly teaming. Planeshift will expand when the player base starts  to fill up the current maps.  At the moment we have a smallish player base,  not that many people online at one time etc, so Planeshift doesnt need to be expanded world wise.

Karyuu

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Re: How big a PS world is too big a PS world?
« Reply #28 on: May 05, 2006, 05:56:48 pm »
Planeshift will expand when the player base starts  to fill up the current maps.  At the moment we have a smallish player base,  not that many people online at one time etc, so Planeshift doesnt need to be expanded world wise.

Not necessarily :3 Making new maps and areas takes a crapload of time, so if we begin only when the playerbase is already huge, the situation won't be ideal. However, as people tend to average 160-180 in-game at most, it won't be a problem any time soon. Still, areas will be created regardless of how many people there are. These don't influence one another.
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Shadow Hea

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Re: How big a PS world is too big a PS world?
« Reply #29 on: May 05, 2006, 06:03:41 pm »
I don't think planesift will get TO big..  Because remember the makers said there will NEVER be maps... And if planeshift EVER gets as big as you say we WILL need maps.