Author Topic: Unofficial Fanart Challenge #2  (Read 11746 times)

Elentor

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« Reply #15 on: March 15, 2006, 01:36:28 pm »
Quote
Originally posted by ArcaneFalcon
Your GI and my raytracing are the same thing.  I had GI mixed up with what max refers to as \'Global Lighting\', which simply sets a minimum value for all the shadows in the scene.  Maya calls the same thing \'Ambient Color\', not sure what it\'s called in blender.

:emerald:


And how do you acchieve the light dispersion effect? Using an external render or some different? Because nowadays, GI = that, at leastin most programs, MAX and C4D included and this name is widely used, there is something very wrong if it\'s different  ?( . In C4D that which you call is environment color and sucks too.

Quote
Or is it another month due? - Bah, I already made one. Publishings here are final? Fine for me.


I think you could take polies from the rocks and from the cylinder to make some more details and put some more manual work in the tower body.
The blue stone/stairway concept is cool.

ArcaneFalcon

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« Reply #16 on: March 15, 2006, 03:21:45 pm »
Elentor: In max, I have to put in special lights (not HDRI\'s, I haven\'t done it in a while and don\'t remember the names offhand) and enable radiosity in order to get ray-tracing.  No need for an external renderer, just a bit more work before hitting the render button.

LigH: Last I checked, it\'s March, which means you have a month. ;)  And no, your post isn\'t final, you can edit it any time you like up until the deadline.

:emerald:

Zaxim

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« Reply #17 on: March 15, 2006, 06:12:58 pm »
Lig, this is really nitpicky, but it looks like you have bump mapping turned on, or I\'m an idiot and you\'re super talented at pulling vertices.

So is the final word no GI?

Rolf Blacksmith

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« Reply #18 on: March 15, 2006, 06:32:42 pm »
As far as I know these can\'t be bump maps but displacement maps, visible at the most left and right ends of the tower.
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LigH

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« Reply #19 on: March 15, 2006, 10:23:46 pm »
Bump mapping? Vertices? -- No! This is completely 2D! There is no mesh involved, only Photoshop (compatible) plugins!

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« Last Edit: March 15, 2006, 10:28:10 pm by LigH »

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Zaxim

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« Reply #20 on: March 15, 2006, 11:21:26 pm »
ap, uh I see.  2D, ah, I got ya.

*wipes brow*
At least I wont have to worry about those textures in the 3D part.  Although I do have to face off against Elentor....
« Last Edit: March 15, 2006, 11:22:23 pm by Zaxim »

Elentor

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« Reply #21 on: March 16, 2006, 07:17:12 am »
Quote
Originally posted by Rolf Blacksmith
As far as I know these can\'t be bump maps but displacement maps, visible at the most left and right ends of the tower.


The displace is too precise, seemed like post-work.
Anyway LigH, congrats, seems like you fooled everyone here.

Gentar

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« Reply #22 on: March 16, 2006, 06:57:38 pm »
So Arcane, Although the thread says unofficial, is there a chance that you are using these finished products toward the game? For instance, last competetion you said that you felt most comfortable taking my concept to 3d, and in this one, you seem to be wanting highly proffesional pieces, all in compliance with PS\'s in game standards. So is this simply to see the possible recruits, or is this a chance to contribute?

Karyuu

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« Reply #23 on: March 16, 2006, 07:08:39 pm »
Contests like these won\'t ever work towards contributing, unfortunately. As Arcane stated I think in the first challenge, this is something fun for the community - to get more people active, drawing/modeling, and showing off ;) The dev team won\'t accept art contributions, they need members.
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LigH

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« Reply #24 on: March 16, 2006, 07:18:41 pm »
My intention was not to fool you, but to entertain you - and give you some kind of example you will have to top to win. :D

I don\'t expect today my rather quick work to win. But I expect it to be an incentive for you artists to take un-official challenges serious -- even if the decision to \'reject previously published concepts from using them for the game\' looks foolish to you.
« Last Edit: March 16, 2006, 07:20:58 pm by LigH »

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Induane

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« Reply #25 on: March 16, 2006, 07:35:54 pm »
Just a small suggestion/question/request... what about having people who win say - 2 or 3 of these challenges be granted an avatar?  As of now only GM\'s, Mods, and Devs have them.  It would be a simple thing that costs nothing, and gives people a small chance to get  their own.

ArcaneFalcon

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« Reply #26 on: March 16, 2006, 09:26:37 pm »
Well Induane, there\'s two problems with that.  The first is that I have no authority to do anything.  At all.  In fact, Karyuu is just being nice and stickying these.  The second is that if it were possible to get an avatar from these, then avatars would no longer be limited to devs, gm\'s, and mods (which is the point).  Besides, we all have sigs, which is plenty imho.

And Gentar:
Quote
So Arcane, Although the thread says unofficial, is there a chance that you are using these finished products toward the game?
Simply put, no.  Again, I have no authority for anything.  At all (hence the emphasis on UN-official) .  As Karyuu said, I\'m just doing this to get all you guys active and practicing and showing off and having fun.  To be honest, I think people spend way too much time around here worrying about whether they or their artwork can become \'official\'.  Just have fun making artwork (in this case, PS themed artwork).  The push for professionalism is because, well, it\'s a contest, and professionalism shows that you\'re serious (plus, I plan on making a sort of website for these in the future, and it will all look nicer if they\'re all somewhat professional ;) ).

:emerald:
« Last Edit: March 16, 2006, 09:29:52 pm by ArcaneFalcon »

Gentar

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« Reply #27 on: March 17, 2006, 01:29:15 am »
Actually I wasnt worrying about it at all. Youve just set these strange guidlines such as how the 3d models must comply with the same rules as the ones that go in game, and you were talking about how the concepts need to be to the point where they could be on the website. And I know yuou said they won\'t be, but your rules are strange, as if the artwork contributed needs to be official for an unofficial contest.

I dont mind the guidelines, and being a competition, there needs to be such rules. I was just curious mainly. Besides, Hopefully I now have something in-game, but as usual I never recieve responses.

Induane

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« Reply #28 on: March 17, 2006, 05:54:45 am »
Well if we follow the rules as they are its good practice for making stuff that could go ingame :D

Anyways here is what I\'ve been working on so far:





Info
868 Faces
799 Vertices

Those are all including the terrain as well.  I\"ll post my textures as soon as I\'m happy with the UV mapping :D
My main reference was the drawings of the Kran buildings in the settings part of the PlaneShift Homepage.



Let me know what you think!
« Last Edit: March 22, 2006, 06:42:28 am by Induane »

Baldur

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« Reply #29 on: March 17, 2006, 08:04:40 am »
Well, here it is. Did i make it blurry. Please tell me if i made it blurry>.<
*edit*
Link to the pic on another thread

On \"slight\" request of Karyuu:D
*edit*
« Last Edit: March 18, 2006, 09:37:03 pm by Baldur »