Author Topic: Unofficial Fanart Challenge #2  (Read 11707 times)

Karyuu

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« Reply #30 on: March 17, 2006, 08:13:27 am »
It\'s not blurry, but it is a bit light :) Try duplicating the layer and setting it to Multiply, on some application like Photoshop - it will darken the lines and make them more visible.


[ Are comments/tips like these allowed, by the way? I would think that general critiques aren\'t, as the images submitted are supposed to be \"final\", but I would think this one is okay. ]
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Baldur

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« Reply #31 on: March 17, 2006, 08:54:27 am »
Yeah, i guess. but i\'m not that \"imposed\" to Photoshop, so i didn\'t have a ratting clue about that :D

ArcaneFalcon

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« Reply #32 on: March 17, 2006, 11:23:21 am »
Quote
[ Are comments/tips like these allowed, by the way? I would think that general critiques aren\'t, as the images submitted are supposed to be \"final\", but I would think this one is okay. ]
Of course it\'s ok.  People can make whatever changes they want until the deadline.  If they\'re looking for tips on what to do better, though, I\'d recommend they make a WIP (Work In Progress) thread, so that people can comment on it specifically, and not make this main thread any more confusing. :P  Also, you all can give whatever critiques you want.  It\'s just Cherppow and I that have to hold back until the deadline. :)

Edit:  If you\'re wondering what we look for when we critique, you might just take a look at our responses from challenge #1.  It may give some hints.

:emerald:
« Last Edit: March 17, 2006, 11:24:54 am by ArcaneFalcon »

Clayzekiel

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« Reply #33 on: March 17, 2006, 12:55:53 pm »
I just read the instructions and the comments on the 2d challenge #1, and I was wondering how much weight should be on the background on this one?
Quote
Originally posted by ArcaneFalcon
you\'ll only be judged on your tower

At first I thought background etc. was an important part of the concept, but does this consider the 2d or only the 3d?

Baldur

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« Reply #34 on: March 17, 2006, 02:36:21 pm »
Quote
Originally posted by ArcaneFalcon
Quote
[ Are comments/tips like these allowed, by the way? I would think that general critiques aren\'t, as the images submitted are supposed to be \"final\", but I would think this one is okay. ]
Of course it\'s ok.  People can make whatever changes they want until the deadline.  If they\'re looking for tips on what to do better, though, I\'d recommend they make a WIP (Work In Progress) thread, so that people can comment on it specifically, and not make this main thread any more confusing. :P  Also, you all can give whatever critiques you want.  It\'s just Cherppow and I that have to hold back until the deadline. :)

Edit:  If you\'re wondering what we look for when we critique, you might just take a look at our responses from challenge #1.  It may give some hints.

:emerald:



Mkay, goody, cause ive never got any qualified replies when i open up a thread. I\'m THAT unknown:D

As I am known to have a  repent-reply spray on me i decided to close the thread. Guess i\'ll have to leanr photoshop then:(

LigH

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« Reply #35 on: March 17, 2006, 06:46:06 pm »
Quote
Originally posted by Karyuu
It\'s not blurry, but it is a bit light :) Try duplicating the layer and setting it to Multiply, on some application like Photoshop - it will darken the lines and make them more visible.

A faster and easier way may be \"Gamma correction\" with a gamma factor below 1.0 - I\'d suggest ~0.4 (because I know many people have a way too bright monitor).

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Elentor

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« Reply #36 on: March 17, 2006, 06:47:03 pm »
Just to throw a bone, I did this one for fun:



No post-work, has 835 triangles.

Belark

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« Reply #37 on: March 17, 2006, 06:53:00 pm »
WoW!You didn\'t throw a bone, you threw a mammoth!

Great artwork. Although it\'s simple, it\'s beautiful.

Karyuu

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« Reply #38 on: March 17, 2006, 06:54:54 pm »
*steals Elentor\'s head and runs off into the sunset*

>_<
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Zaxim

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« Reply #39 on: March 17, 2006, 07:28:34 pm »
Elentor you do realize I hate the fact that you\'re so talented.

Now I must PUSH myself to come a few miles close to your ability.

Belark

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« Reply #40 on: March 17, 2006, 07:39:58 pm »
Quote
Originally posted by Zaxim
Elentor you do realize I hate the fact that you\'re so talented.

Now I must PUSH myself to come a few miles close to your ability.


Yeah, don\'t you hate it?:D

rast

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« Reply #41 on: March 17, 2006, 09:56:19 pm »
this is a kran tower i made just now, and then attempted (note the attempted) to texture it. [edit] i removed the old renders and the wireframe[/edit]

[edit]
help... 2 hours to go and i am only just posting my final design.....

here is the model from different angles (i have changed it like mad):




and the wireframe:


The principle is the same as last time (see below), except in 2 buildings. It also has:
-571 polys, 1256 edges, 755 vertices


now i can finally go to sleep......

[/edit]

i have designed it so that there would be 3 groups of 2 people at the watchtower at 1 time (1 set patrolling on the ground, 1 set up the tower and 1 set asleep inside the tower) on a rota.
« Last Edit: April 15, 2006, 11:26:50 pm by rast »
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ArcaneFalcon

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« Reply #42 on: March 18, 2006, 05:06:18 am »
Great work everyone.  Please keep it up.  

Just as a little note to the 3D\'ers, if you think you\'re finished (you still have plenty of time to work though), please be sure to post everything included in the little bulleted list >
Quote
When you enter, please post:
 - Up to four, with a minimum of two, renders as large as 800x600.  At least one wireframe, and one textured render are required.  Raytracing is not allowed.  
 - All textures (you can PM these to me if you aren\'t comfortable posting them).
 - 2 references (these can be as simple as pictures of old stone that influenced your textures)
I\'d hate to have to count off for something as simple as not posting the textures or references. :)

:emerald:

Lordbug

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« Reply #43 on: March 18, 2006, 06:08:16 pm »
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(...)long lost and no longer needed Kran watchtower from before the days of the Bronze Doors, when the creatures still ran rampant throughout the lands. The watchtower rests high upon a hill overgrown with trees and brush, the ages casting the once proud structure into disrepair.


Having that in mind I thought the tower would be very simple, I came up with this:
Kran Tower
It\'s all UV-mapped... just need to make textures for it now ^^
It has 255 faces and 321 vertices

Will do the surrounding area later.
« Last Edit: March 18, 2006, 06:10:57 pm by Lordbug »
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Belark

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« Reply #44 on: March 18, 2006, 09:06:37 pm »
I want those rocks more asymmeric first:P