Flame burst and arrow were about even in terms of damage over time, but arrow had the advantage of range. Now there\'s meteor, which is basically the red equivalent of the \"other\" arrow spell. Longer range but not as long as the arrow spell, and a bit more damage than flame burst - probably similar damage over time as the \"other\" arrow spell.
But it still doesn\'t seem ballanced. The arrow spells fire very quickly, so you can get to that critical amount of damage sooner, and you get more of an opportunity to walk around inbettween shots. Also, meteor requires a higher skill level than the \"other\" arrow spell. So crystal way beats red way for offensive/combat spells, but isn\'t red way supposed to specialize in combat spells? It seems unballanced to me.
Is the ballance going to be changed with new spells, or are the old ones going to be modified?