Unfortunely, implementing fighting before crafting has provoked some clashes about PS\'s original setting. Roleplaywise (gamewise, since this is a roleplaying game) where there should be a community of crafters with a government composed with members of Craft Guilds, we have a community composed by warriors, without any kind of laws.
While I understand that this is a complicated time to engage into roleplays that faithfully capture PS\'s setting, I believe it\'s in the developing team\'s best interest to keep an eye on how the roleplay side can be shaped into something more senseful and rewarding, for once the game is fully constructed.
I am not wishing for a new reshaped community or to have the developing team through an ordeal to please the players that above all are testers.
What I mean is that by studying what we already have, I think the team will become better prepared for the roleplaying that will take place once the setting is complete.
This way I believe the team would be capable of inclining people towards the ideal setting PS was intended to have (through events, rewards, etc.) so that the incoming generations of PS players join a great setting with solid bases.
Also, the current vehicles we possess to spread important information to new palyers are rather unefficient. New players can enter the game without knowing how to roleplay or how take advantage of PS\'s setting.
To correct this, I think a new item should be added to the guide that comes with the installer: this item would be \"Roleplaying.\"
The /help box should also have an item regarding this.
Somewhere within the installer there should be a legible warning informing players about the guide. And upon the first connection of a new character another legible warning should appear in the console, pointing players towards the /help command.
I almost forgot. \"Why?\"
Because Planeshift is a MMORPG and when we\'re speaking about masses, we have to keep in mind that motivation and information are powerful tools that can shape wonderful things.