Even though each package has quite a following, it\'s a bit too hard and expensive for Autodesk to support two giant products like 3dsmax and Maya, so most likely we will see both of these products merged into a single one in the future.
One of the typical responses you\'ll hear about either package is that if you\'re in a gaming industry, go with 3dsmax, and if you\'re in a film industry, go with Maya. Or even with Softimage|XSI, which is exellent, by the way. However, either package has \"leaked\" into different fields and is being used successfully.
If you ask the same question at \"CG Society\" forum, you\'ll probably be flamed because they\'re tired of them and the answer is in the sticky.
Honestly, you could really pick either one and be great, since it\'s the artist and not software that makes the art.
However, if you still can\'t decide and want to get inspired, go to this \"CG Choice Gallery 3D\" forum, where cream-of-the-crop 3D renderings are posted, and the artists list what software they used. If you find a particular style or an artist that becomes your favorite, you might end up using the same software as they do. But remember, that they could probably create the same in either of the top packages. Their choice is often influenced by what they\'ve started with, what their sponsors have invested in, and so on.
CG Choice Gallery 3DI like looking at the character renderings, especially faces, and there are quite a few 3dsmax users, although plenty of Maya and other packages as well. If you ignore the quantity and look at quality, you\'ll see that they all are very comparable.
Try out a demo of each package and see for yourself. You might end up hating one software\'s interface and loving the other\'s, which might make a big difference for you.