Just in addition to what\'s been said - MAX can easily be used for high poly photorealistic renders as well. In fact, if you go to that CG Choice 3D Gallery link I posted earlier, there are more photorealistic character renders done with MAX than Maya. But both can be used successfully for that sort of thing.
For gaming industry, whether you\'re making high poly models for 3D cinematics or low poly for in-game stuff, you\'ll probably want MAX. Although everything else is used as well, depending on a gaming company.
For example, look at Blizzard job application for different positions, it\'s all - MAX, MAX, MAX, and occassionally Maya. If you look at their \"legendary 3D cinematics\" position, they want you to know MAX.
And if you look at stuff like \"Prince of Persia\", they used both, Softimage|XSI and MAX.
Guys that made \"The Lord of the Rings\" computer effects, including Gollum, used Maya. However, after the movie was done, their studio made a switch to Softimage|XSI. Some of them were against it, others were for it. Although the move had probably more to do with a closer relationship between both of the companies. That means they get more discounts and better support.
Guys who worked on \"Babylon 5\" show used Lightwave, same with \"Star Trek: Enterprise\" show.
\"Farscape\" - 3D Studio Max.
And so on...
In the end, either of those programs would work well.